A culture victory guide for Deity difficulty

Zet

Warlord
Joined
Jun 23, 2012
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I wanted to share the strategy that allowed me to win a culture victory on Deity. It's not as difficult as it may seem, as long as you're playing on an Archipelago map.

Proof ;)

http://steamcommunity.com/sharedfile.../?id=162002661
http://steamcommunity.com/sharedfile.../?id=162002787


Overview of the strategy

I use Brazil. France also works. I believe that religious civs are viable for a culture victory on Deity, but this strategy has not been made for them.

I do not focus on a religion at all. This may seem counterintuitive because achieving World Religion status gives +50% tourism to the respective holy city, and buying Great Musicians with faith is very helpful. However, I learned that founding a religion, building the key wonders, and setting the capital up for long-term success is simply too hard with this approach.

I do not found other cities. One city culture victory on Deity sounds crazy, but it works. More than one city would slow me down too much in the critical early phase of the game.

You do need a good starting position. Brazil tends to start near or in the jungle. This is often bad. It is important to have enough production available early on, and enough land to grow a large city later on.

A culture victory relies heavily on wonders. This strategy relies heavily on engineers to hurry production of these wonders. This means you have to plan ahead in order to have an engineer available at the right time.

A culture victory also relies heavily on maintaining good relations, open borders and trade routes with as many civs as possible. Try to earn diplomacy bonuses whenever you can. When an AI asks for a luxury or a sum of gold, give it to them. Always share intrigues. Help AIs with their resolutions in the World Congress. Try to avoid diplomancy penalties whenever you can, and trade with everyone. This also has the benefit of netting you many research agreements which you need. If you start near a notorious warmonger, give him gold per turn or free luxuries early before it's too late. The AI tends to pick the civ it dislikes most as target, so make sure you're not the one.


Ancient and Classical era:

Start filling out the Tradition tree.

You want to build the Temple of Artemis so that you will have an engineer ready to hurry the production of the Sistine Chapel. The extra +10% growth is also nice. Then you want to build the Hanging Gardens to feed all the specialists that you'll be running. To do that, you should research Mining -> Archery -> and then the tech which unlocks the Hanging Gardens. You should build a monument, worker, then Temple of Artemis. Chop forests, build mines... your top priority is to get these two wonders. If you fail to get them, victory will be unlikely. Don't worry about your city growing slowly in this phase, you can catch up very rapidly later by prioritizing food whenever you have the opportunity.

After unlocking the Hanging Gardens, unlock whatever tech you need to get your local luxury resource. Then beeline for the National College, Writer's Guild and research Theology.


Medieval era:

Finish the Tradition tree and start working on Aesthetics.

Get an University as soon as possible, and researching Acoustics right after.

It's highly likely that the AI will enter the Renaissance before you do. It usually doesn't enter via Acoustics, so don't panic.

Steal the techs that unlock the Workshop and Artist's guild. Build and assign specialists to both. Do not assign specialists to the University. It is not necessary to get a Workshop in the Medieval era but you should get it early. You will need a second Great Engineer by the time you unlock the Louvre. You should be careful which civ you steal techs from. A suitable civ is one that is culturally weak (check the culture victory menu), and likes you. This minimizes the probability of being unable to maintain open borders with that civ later on, and minimizes the damage that would result from this.

At this point it should also be safe to invest production into cargo ships because the AI should have killed off barb camps, or at least have enough control of the seas to allow for safe trading. Save the Oxford Library for later.


Renaissance era:

Continue with the Aestethics tree. Make sure you unlock Exploration tree early enough.

Hurry production of the Sistine Chapel with your Great Engineer. If you don't have a workshop yet, research it. Then research Architecture. While researching also build the Heroic Epic for the extra Great Work of Writing slot, an Opera House to unlock the Hermitage, a Musician's Guild (assign specialists imediately, the Ironworks, and of course the Hermitage and lastly, a Harbor for increased range on trade routes.

It is unlikely that you will be able to build the Uffizi because at this point you're really starting to fall behind. It is probably a better idea to focus on getting a great start into the Industrial era. The plan is to enter the Industrial era by researching Navigation after Architecture, and timing the construction of the Oxford Library so that you can jump right to Archeology.

It's also a good idea to start checking how many Great Writers you still need. You'll need a total of five, two of them from different eras and different civilizations.

Once you unlock Astronomy, build or buy a Caravel to explore the world around you so that you don't have to search for archaelogy sites later.


Industrial era:

You should have unlocked the Exploration tree. Finish the Aesthetics tree and start working on the Rationalism tree.

Hurry production of the Louvre with your second Great Engineer and build five Archaelogists. Two artifacts will be for your museum, two for the Louvre, and one for your palace. It's a good idea to let your workers, and supplemental scouts bought just for this purpose, occupy archaelogy sites until your Archaelogists arrive.

After you're done with this, your next priorities are to get a Public School, a Factory and then to research Radio. Assign specialists to the factory to get your third Great Engineer ready by the time Broadway is unlocked.

Try to sign as many research agreements as you can, and to maintain a trading fleet to finance them. As your Tourism increases, it becomes more and more important to maintain open borders and trade routes with all civs.

Sometimes no AI picks Rationalism (check Global Politics overview). If this happens, build the Porcelain Tower.

It is also a good idea to start building some properly trained military units if you have the time, because once you adopt an ideology, you may find yourself in one or several wars very quickly.

Around this time it's also a good idea to start befriending city states. Religious city states will allow you to get 1000 faith for a Great Musician by the time you research the Internet (note though that you need a majority religion in your capital to buy GP with faith). Mercantile city states will give you more golden ages and more happiness for Dictatorship of the Proletariat. Cultural city states deny your opponents culture and make it easier to finish the Liberty tree for a free golden age and Great Musician.

By the way: to get the theming bonus of the Broadway, you will need three Great Works of Music from the same era and civ. Fortunately, the era of a Great Work is that in which it was created, not that in which the Great Writer/Musician/Artist was born. So it's easy to get the theming bonus by just having 1-2 Great Musicians on standby until Broadway, which gives you one more Great Musician, is actually built.

You should also start adding specialists to your science buildings, but without overriding your next Great Engineer.


Modern era:

You'll have to pick an ideology. Think very carefully what's best in your current situation. Order should be your default choice because it has good tenets and is popular with the AIs. Freedom has slightly better tenets but AIs tend to avoid it, so by choosing Freedom you tend to make many enemies. Freedom also gives a lot of culture which allows you to finish the Liberty tree for a free golden age and Great Musician. Order and Freedom both synergize well with Brazil's UA. The former gets a tenet for bonus tourism to civs with lower happiness, the latter longer golden ages. Autocracy is less good, but with the Cult of Personality tenet it could still be the best choice if the AIs with the most culture went Autocracy.

Diplomats will give you a tourism bonus towards civ of different ideologies, but not towards civs of the same ideology.

Hurry production of Broadway (or the Eiffel Tower if the AI was faster). Check how many Great Musicians you still need. There's a chance that you might be able to build the Sydney Opera House later, but it's not needed, nor would I count on it.

Afterwards, research Refrigeration and build a Hotel as soon as possible, then research Plastics, then Radar. If you have a spare Great Engineer, hurry production of Christo Redentor and build a research lab as soon as possible.

Once again, as your Tourism increases, it becomes more and more important to maintain open borders and trade routes with all civs.

In my last game, I was also able to finish the Rationalism tree in the Modern era, and used the free tech pick on Penicillin bringing me into the Atomic era. Your goal is to research Radar though for the airport.



Atomic and Information era:

You're starting the sprint towards the Internet. Research ecology and then Telecommunications. Hurry production of the Sydney Opera House if you can. You don't need to get it, it's just nice and denies culture to the AI. Keep making those research agreements. Pop, rather than settle, your Great Scientists. Save at least one Great Artist for a golden age on demand later on.

Consider what options you have to turn the situation in your favor. If you picked order, try to deny happiness to the AI so that your Dictatorship of the Proletariat tenet comes into play. Try to befriend cultural city states to deny culture to the competition. Try to bribe the AIs to fight each other while keeping a low profile.

After you have built the National Visitor Center and researched Internet, pop whatever golden ages you can, and rock the civ with the highest culture with some Great Musicians. If everything went according to plan, you should be in a good position to win.


If you don't manage to win, that's just Deity difficulty. It took me a few tries to win once I understood that this strategy was good enough to work.
 
Culture is now a tech race to hotels/airports and internet if needed, so a lot of wrong info here.

Prioritize beakers, fill scientist slots and get rationalism to 2 beaker per specialist then fill them all.

Freedom all the way: 34% turism bonus is a no brainer.

Ignore all wonders. Once you beeline to radio to get modern era you have time to build eiffel and broadway. Later statue of liberty as no one takes freedom.Louvre is nice but you can go without it. Sistine chapel is quite useless.
 
Culture is now a tech race to hotels/airports and internet if needed, so a lot of wrong info here.

This is a proven strategy that works. I think you're jumping to conclusions. I'm reaching the appropriate technologies in time to win comfortably.

Prioritize beakers, fill scientist slots and get rationalism to 2 beaker per specialist then fill them all.

I also recommend Rationalism, but only after filling Aesthetics.

Freedom all the way: 34% turism bonus is a no brainer.

You should take another look at Order. Freedom is better on paper, Order is usually, depending on the circumstances, better in practice.

Order gets +34% Tourism to other Order civs, and another +34% Tourism to civs with lower happiness due to Dictatorship of the Proletariat. With a single city, it's quite easy to stay above everyone else's happiness. In particular, the AIs with many cities tend to be biased towards Order, and these are the same that are usually generating lots of culture. You'll get +68% Tourism to them from tenets alone.

Order also tends to be the most popular ideology, which has three effects:
1) Few enemies, which among other things, means lots of research agreements.
2) Lots of ideology pressure on non-order civs, which reduces their happiness, which lets Dictatorship of the Proletariat kick in.
3) Fewer diplomats needed (one per non-order civ), which can be assigned to other tasks such as stealing techs.

Ignore all wonders.

Now that's bad advice.

Later statue of liberty as no one takes freedom.

The State of Liberty is only "nice". It is not needed because at that point, having extra production doesn't really do much, as the only goal left is to generate GPs and to research the Internet.

Sistine chapel is quite useless.

It's a great wonder actually. +25% extra culture is very helpful and also translates into more Tourism later on. If you don't build it, someone else will (usually the very same AIs which already have high culture output) and that AI will generate 25% more culture that you then have to overcome.
 
Didn't like this guide so much.

If you're going for ToA to the GE point, using it on Sistine Chape, a Wonder that you can easily hard-build if you need to, as the AI still doesn't put a premium on it, is a huge waste. If you're lagging behind on tech by Renaissance, focus on getting to Printing Press first, chain-rush Pisa and the Uffizi, which are more powerful overall (the 25% GPP bonus is more important than 25% extra Culture right now, and you get a second free Wonder out of it - Pisa is amazing).

Also, Archipelago maps are too easy.
 
Didn't like this guide so much.

If you're going for ToA to the GE point, using it on Sistine Chape, a Wonder that you can easily hard-build if you need to, as the AI still doesn't put a premium on it, is a huge waste. If you're lagging behind on tech by Renaissance, focus on getting to Printing Press first, chain-rush Pisa and the Uffizi, which are more powerful overall (the 25% GPP bonus is more important than 25% extra Culture right now, and you get a second free Wonder out of it - Pisa is amazing).

Also, Archipelago maps are too easy.

This strategy didn't start working until I made sure to hurry production with an Engineer on the Sistine Chapel/Louvre/Broadway.

The reason is not that you cannot hard build the Sistine Chapel, it's that if you hard-build it, you'll have to neglect other things. Hurrying production on the Sistine Chapel lets me enter the Industrial era with every national wonder, a full trading fleet and plenty of gold for research agreements. In other words, I can then pop another GE for the Louvre and go straight to churning out five Archaelogists without delay and grab artifacts before other civs can get them. The reason for hurrying production on the Louvre is the same also. It lets you take care of other things.

Pisa is amazing, but it's too far off the research path. If you try to get every wonder, you'll risk ending up with none of them. That's also why I use the GE on the Sistine Chapel and not the Uffizi - because there's no guarantee to unlock the Uffizin in time. Setting priorities is important.
 
I prefer to pop 3 factories in industrial so the whole thing starts sooner, I usually win by the time I research rocketry.

I find it's pretty impossible to lose a cultural, since the AI seems badly trained for it.
A CV enemy should deny OBs, trades and whatnot.
 
I find it extremely unlikely to grab Pisa if I'm going for Unis asap. Uffizi and Sistine are possible, Louvre manageable if nobody else picks Exploration and if you can somehow get Globe and/or Broadway, you're done. In my previous game as Ethiopia, I was too slow to catch up tech wise so they managed to snipe every wonder and by the time Broadway rolled around, I completely forgot to faith buy a GE to rush that one, and with enough faith saved up, I could have used another one for Eiffel tower. Needless to say, I forgot completely and had to rage quit. So if anyone can tell me what was I doing wrong other than what I said, I'd appreciate it
 
Try liberty Maya, it is possible to hard build SisChp after beeline Theology Education, then GE rush Pisa for another GE rushed Globe, use another GE to rush Uffiz, hard build Effiel after Oxford Radio. and Lovre can be ignored towards spamming archeologists. Timing all UA-related GWAM to later in the game once your natural GWAMs are hard to come by. River hammer start will work, coastal is even better but not common. Religion is optional depending on terrain based faith source.
 
I find sistine chapel to be very hard to build through hammers alone. if there's anyone who is thinking of cultural victory, they probably have it earlier than you, but in terms of wonders for cultural victory Sistine, louvre, broadway, eiffel, sydney opera house are basically all you need, along with hermitage and oxford. the uffizi, sistine, louvre, hermitage should not all be built simply because most of the time your capital can't afford to spend the hammers on it and you don't have enough GEs. Also you won't have enough works to fill the slots unless you're maya or go on a conquest spree.
 
Actually this just came to mind, when I save a Renaissance GWAM till Industrial era before making a GW, I presume his work dates the Industrial era, no? If yes, that's the reason why I have difficulties filling theming bonusses due too fast teching.. I always create a GW ASAP.
 
Actually this just came to mind, when I save a Renaissance GWAM till Industrial era before making a GW, I presume his work dates the Industrial era, no? If yes, that's the reason why I have difficulties filling theming bonusses due too fast teching.. I always create a GW ASAP.

That's right, so you would need to save 2 artists and use in the same era for uffizi and sistine, and 2 musicians for broadway
 
Actually this just came to mind, when I save a Renaissance GWAM till Industrial era before making a GW, I presume his work dates the Industrial era, no? If yes, that's the reason why I have difficulties filling theming bonusses due too fast teching.. I always create a GW ASAP.

I remember it was the birthdate that counts the era, not when you create GW
 
The era of a Great Work is determined by the era in which you create the Great Work, not the era when the Great Person is spawned. So, if you spawn a Great Artist in the Renaissance Era, but don't bulb the GA to create a Great Work of Art until the Industrial Era, the Great Work will be an Industrial Era Great Work.
 
I find sistine chapel to be very hard to build through hammers alone. if there's anyone who is thinking of cultural victory, they probably have it earlier than you, but in terms of wonders for cultural victory Sistine, louvre, broadway, eiffel, sydney opera house are basically all you need, along with hermitage and oxford. the uffizi, sistine, louvre, hermitage should not all be built simply because most of the time your capital can't afford to spend the hammers on it and you don't have enough GEs. Also you won't have enough works to fill the slots unless you're maya or go on a conquest spree.

I had only two *good* Deity culture games, in one I managed to get Oracle, HG, Sistine and Uffizi. In the other I got Oracle, lost Pyramids and Hagia by one turn, had to burn a GE for Pisa so I used him for Eiffel. Hard build Uffizi and Louvre. Managing all that on Deity would be quite a feat.

Oh and, whoever wins the World Fair is likely to run away so make sure you win the World Fair or that World Fair never happens
 
I had only two *good* Deity culture games, in one I managed to get Oracle, HG, Sistine and Uffizi. In the other I got Oracle, lost Pyramids and Hagia by one turn, had to burn a GE for Pisa so I used him for Eiffel. Hard build Uffizi and Louvre. Managing all that on Deity would be quite a feat.

Oh and, whoever wins the World Fair is likely to run away so make sure you win the World Fair or that World Fair never happens

That's quite good, I never try for anything in theology. Is Hagia Sophia for founding a religion? Hard building sistine needs to be done before T135 to be safe, from past experience, but I've seen it go on T130.
I usually try to make sure AI are at war when WF passes.
 
In hindsight, if you're not big on religion, you don't really need Hagia Sophia. You get a free Prophet out of it and some religious bonuses I can't really remember.

What I also found out about mid-game wonders, Uffizi is only good in the long run if you can fill it with works. Which if you have Sistine, Hermitage and Louvre isn't really possible until later in the game when you have enough tourism to catch anyone who didn't run away in the meantime, and since Sistine gives a perma boost to culture, it looks like a much better option, if available
 
What I also found out about mid-game wonders, Uffizi is only good in the long run if you can fill it with works. Which if you have Sistine, Hermitage and Louvre isn't really possible until later in the game when you have enough tourism to catch anyone who didn't run away in the meantime, and since Sistine gives a perma boost to culture, it looks like a much better option, if available

this agrees with my previous post. looking at the wonders, you have 2+3+3+2 works of art that you need to fill to get full theming bonuses. You can get 3 for free, and you probably don't want to spend faith on any more. Then assuming you run artist slots for 200 turns and have 50% bonus, you have about 10 artist GPP*200 = 2000 points. That would get you 5 artists and close to the sixth. So in normal circumstances you still have 2 slots empty.

In a strict comparison of Sistine vs Uffizi I still think Sistine wins out with the 25% culture boost despite having one less slot, but you should also note that Uffizi gives a free artist.

There is a way around it, and that's to build the Parthenon, but I've only done it once ever on Deity with Korea.
 
Well, you CAN get more free GAs if you have lots of CS allies and finish Patronage but it's a long shot :)

I think rushing Parthenon is a bit of a waste of time compared to the four city NC regularities
 
Well, you CAN get more free GAs if you have lots of CS allies and finish Patronage but it's a long shot :)

I think rushing Parthenon is a bit of a waste of time compared to the four city NC regularities

that increases your great artist counter. you might get lucky with earlier great works so more tourism, but I wouldn't bank on that. It would make so much more sense if you could select the great person.
 
Well I OP strategy is I in my opinion deeply flawed for Deity, if that is the level we are talking about here. Somebody should post a new CV strategy to build from. This is an interesting discussion and could be more useful with a little bit more structure.
 
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