Sebiche
is better than you
1. Its a great game, but key flaws make it get old and VERY anoying.
2. The way combat is decided by odds rather than by skill. If I wanted to play a dice game i'd get risk.
3. Ever get the feeling its too "child appropriate"? it need more dynamic diplomacy like assasination, betrayl.
4. The way everything is run by cities. in real life, an espionage mission could destroy a missile silo. not here
5. Lack of tactics. wheres the glory in rolling die?
6. three words: VERY GENERALIZED UNITS. you get SWORDSMAN from 350 bc to 800 ad.
7. The religion? like communism, GOOD IDEA, BAD APPLICATION. all religion does in the game is ignite religious wars.
8. the civics are AMAZINGLY screwed up. AMAZINGLY.
9. combat bonuses. what good is it that only defending units get bonuses.
10. I would like to command an ARMY in a STRATEGIC position. not three guys and a chance percentage.
11. techs should be developed more than 1 at a time.
12. it needs a future!! this is civ: you've discovered robotics, build this unit! you've discovered future tech!... and it ends.
13. doesnt the box say "IMPLEMENT NEW TECHNOLOGIES"? where did that go??
14. again with the box: there are no biplanes, no sphynxes, no space needle, no washington memorial, no empire state, no tower of piza, no golden gate bridge. get the feeling we've been deceived?
15. its WAAAAAAAAY to templaty. you have SO many civs at the begining. NO MORE shall appear. IF YOU DESTROY ONE it can never return or nothing. EVER. (REVOLUTIONS!!! WHAT EVER HAPPEND TO REVOLUTIONS AND NEW NATIONS APPEARING?? THE U.S!!)
16. SPACE AGE AND BEYOND?? where did the space age go?? where did space go as a matter a fact??
17. Dawn of man? 4000 bc?? alot of stuff happend before 4000bc. the uniting of upper and lower egypt for instance.
18. Leaders should come and go. your people should rebel and overthrow you if unhappy. unlike the game.
19. There are very little ways to make trade routes. methinks it should have 1 per population point.
20. ever played medieval II total war? that is a good idea of strategic, tactical and somewhat diplomatic. now if it only went through the time scope civ does.
21. ever get the feeling that the unique units have nothing to do with their real counterparts.
22. ARMED REBELLION. TERRORISM. GUERRILA WARFARE. WHERE DID YOU GUYS GO?
23. units should be build on tiles that could be OTHER than a city.
24. lets stop kidding ourselfs. the forts need to be fixed.
25. maps are too small for my taste.
26. needs more detailed ancient and classical periods. its hard to wage a classical war and impossible to wage an ancient one.
27. WE DID NOT USE HALF-NAKED GUYS WITH CLUBS IN 4000 BC. WE HAD BRONZE BY THEN.
28. some units you cant even use. they become obsolete almost as soon as they appear.
29. WALLS!! we need walls!! and im not talking about city walls. great wall of china, hadrians wall, those wall types.
30. leaders should act more like leaders of their age. sneaky and mean in the modern era, honorable yet aggressive in the classical and peace-hating in the medieval.
31. we want more civs! let them be more detailed and stuff.
32. the combat command!! (i know im repeating myself mind you) its so annoying!!!
33. implement new units!! customizing your armies with technology and resources!!!
34. it needs to be less macromanaging. half of the fun is being there with all the heat and action, rather than doing nothing
35. promotions?? one should be able to design units, give them abilities and as they get better give them promotions. not the other way around.
36. as units go advancing they go losing some cool abilities. not cool.
37. more specific actions, entrench, snipe, barracade, shield wall, spear wall, that kind of stuff to make one a real warlord.
38. better seige weapons. doesnt it show a seige tower at the begining? where did it go??
39. morale. its important. its huge. its missing.
40. less things to criticize about.
41. more dilemas: do i join a war that could destroy the earth, or risk getting ripped to shreads?
42. pollution and health issues. how come global warming only appears with ICBMs?
43. disasters!! disease, earthquakes, floods, tsunamis, volcanos, etc
44. more human things such as crime, education, strife.
45. law restrinctions. the civic may be called "representation", but i see no other power than yourself, and you still get commands like a autoritarian despot.
46. more detailed civics. like having 3 powers system and stuff like that.
47. actually getting to create you civilization. not just copy another and change the names.
48. what if WE ( the player ) appeared on the map, represented by a unit? like with all the other ones. we could lift moral and commerce, and stuff like that.
49. The millitary!! it needs work!!! it just needs to stop being so very equal to everyone elses. like a tech investment thing for military, the higher the investment, the stronger the troops.
50. fix that tech tree. we had calendars back in ancient greece. and speaking of ancient greece, MORE UNITS PER ERA!! I WILL NOT USE PHALANX FROM THE TIME I DISCOVER BRONZE UNTIL THE TIME I DISCOVER ENGINEERING. IT JUST DIDNT HAPPEN THAT WAY.
51. more dynamic living things. oil deposits eventually runout, mines, fish die, and the same way that forests grow in the game, let oceans flood.
52. artificial land creation. it exists.
53. the UN needs fixing. badly
54. custom treaty organizations. like the UN, NATO, etc. the player could make them and their cause.
55. heresy and more violent religion and civil aggression.
56. it should be harder and more challenging to found a new city. an ancient government would collapse with a new city.
57. take off the thing were culture is destroyed when a city is captured. look at the pyramids, they've been conquered 5-6 times and they are still as influencial as ever.
58. ARMAGEDON!! it needs an "end of the world". nuclear war, pollution something, but it just needs to be possible!
59. why does the game end at 2050? does that mean the world will end at 2050? so there is no future for us? well that sucks (if you did not get it, it means add a future and move the end year up. we want future units, technologies and buildings. we want them. we know were you live.
60. there have been other nuclear weapons other than ICBMs. like the bomb, or the short-range missile.
Updated: 4/12/06
61. Why on earth would i want to play as julius caesar in a new civ? and some leaders just dont have the attributes on likes. Create a leader is a must.
62. a bit touchy, but if i was really creating a new civ, i'd like for it to have its own religion. like creating a religion that would eventually collapse under more modern creed.
63. there are really little strategic bonuses. for instance, i think there should be reefs on the ocean. that way boats on the reefs and units in woods would not be detected until something. to allow more strategic unit moves.
THE LIST WILL CONTINUE GROWING!!
2. The way combat is decided by odds rather than by skill. If I wanted to play a dice game i'd get risk.
3. Ever get the feeling its too "child appropriate"? it need more dynamic diplomacy like assasination, betrayl.
4. The way everything is run by cities. in real life, an espionage mission could destroy a missile silo. not here
5. Lack of tactics. wheres the glory in rolling die?
6. three words: VERY GENERALIZED UNITS. you get SWORDSMAN from 350 bc to 800 ad.
7. The religion? like communism, GOOD IDEA, BAD APPLICATION. all religion does in the game is ignite religious wars.
8. the civics are AMAZINGLY screwed up. AMAZINGLY.
9. combat bonuses. what good is it that only defending units get bonuses.
10. I would like to command an ARMY in a STRATEGIC position. not three guys and a chance percentage.
11. techs should be developed more than 1 at a time.
12. it needs a future!! this is civ: you've discovered robotics, build this unit! you've discovered future tech!... and it ends.
13. doesnt the box say "IMPLEMENT NEW TECHNOLOGIES"? where did that go??
14. again with the box: there are no biplanes, no sphynxes, no space needle, no washington memorial, no empire state, no tower of piza, no golden gate bridge. get the feeling we've been deceived?
15. its WAAAAAAAAY to templaty. you have SO many civs at the begining. NO MORE shall appear. IF YOU DESTROY ONE it can never return or nothing. EVER. (REVOLUTIONS!!! WHAT EVER HAPPEND TO REVOLUTIONS AND NEW NATIONS APPEARING?? THE U.S!!)
16. SPACE AGE AND BEYOND?? where did the space age go?? where did space go as a matter a fact??
17. Dawn of man? 4000 bc?? alot of stuff happend before 4000bc. the uniting of upper and lower egypt for instance.
18. Leaders should come and go. your people should rebel and overthrow you if unhappy. unlike the game.
19. There are very little ways to make trade routes. methinks it should have 1 per population point.
20. ever played medieval II total war? that is a good idea of strategic, tactical and somewhat diplomatic. now if it only went through the time scope civ does.
21. ever get the feeling that the unique units have nothing to do with their real counterparts.
22. ARMED REBELLION. TERRORISM. GUERRILA WARFARE. WHERE DID YOU GUYS GO?
23. units should be build on tiles that could be OTHER than a city.
24. lets stop kidding ourselfs. the forts need to be fixed.
25. maps are too small for my taste.
26. needs more detailed ancient and classical periods. its hard to wage a classical war and impossible to wage an ancient one.
27. WE DID NOT USE HALF-NAKED GUYS WITH CLUBS IN 4000 BC. WE HAD BRONZE BY THEN.
28. some units you cant even use. they become obsolete almost as soon as they appear.
29. WALLS!! we need walls!! and im not talking about city walls. great wall of china, hadrians wall, those wall types.
30. leaders should act more like leaders of their age. sneaky and mean in the modern era, honorable yet aggressive in the classical and peace-hating in the medieval.
31. we want more civs! let them be more detailed and stuff.
32. the combat command!! (i know im repeating myself mind you) its so annoying!!!
33. implement new units!! customizing your armies with technology and resources!!!
34. it needs to be less macromanaging. half of the fun is being there with all the heat and action, rather than doing nothing
35. promotions?? one should be able to design units, give them abilities and as they get better give them promotions. not the other way around.
36. as units go advancing they go losing some cool abilities. not cool.
37. more specific actions, entrench, snipe, barracade, shield wall, spear wall, that kind of stuff to make one a real warlord.
38. better seige weapons. doesnt it show a seige tower at the begining? where did it go??
39. morale. its important. its huge. its missing.
40. less things to criticize about.
41. more dilemas: do i join a war that could destroy the earth, or risk getting ripped to shreads?
42. pollution and health issues. how come global warming only appears with ICBMs?
43. disasters!! disease, earthquakes, floods, tsunamis, volcanos, etc
44. more human things such as crime, education, strife.
45. law restrinctions. the civic may be called "representation", but i see no other power than yourself, and you still get commands like a autoritarian despot.
46. more detailed civics. like having 3 powers system and stuff like that.
47. actually getting to create you civilization. not just copy another and change the names.
48. what if WE ( the player ) appeared on the map, represented by a unit? like with all the other ones. we could lift moral and commerce, and stuff like that.
49. The millitary!! it needs work!!! it just needs to stop being so very equal to everyone elses. like a tech investment thing for military, the higher the investment, the stronger the troops.
50. fix that tech tree. we had calendars back in ancient greece. and speaking of ancient greece, MORE UNITS PER ERA!! I WILL NOT USE PHALANX FROM THE TIME I DISCOVER BRONZE UNTIL THE TIME I DISCOVER ENGINEERING. IT JUST DIDNT HAPPEN THAT WAY.
51. more dynamic living things. oil deposits eventually runout, mines, fish die, and the same way that forests grow in the game, let oceans flood.
52. artificial land creation. it exists.
53. the UN needs fixing. badly
54. custom treaty organizations. like the UN, NATO, etc. the player could make them and their cause.
55. heresy and more violent religion and civil aggression.
56. it should be harder and more challenging to found a new city. an ancient government would collapse with a new city.
57. take off the thing were culture is destroyed when a city is captured. look at the pyramids, they've been conquered 5-6 times and they are still as influencial as ever.
58. ARMAGEDON!! it needs an "end of the world". nuclear war, pollution something, but it just needs to be possible!
59. why does the game end at 2050? does that mean the world will end at 2050? so there is no future for us? well that sucks (if you did not get it, it means add a future and move the end year up. we want future units, technologies and buildings. we want them. we know were you live.
60. there have been other nuclear weapons other than ICBMs. like the bomb, or the short-range missile.
Updated: 4/12/06
61. Why on earth would i want to play as julius caesar in a new civ? and some leaders just dont have the attributes on likes. Create a leader is a must.
62. a bit touchy, but if i was really creating a new civ, i'd like for it to have its own religion. like creating a religion that would eventually collapse under more modern creed.
63. there are really little strategic bonuses. for instance, i think there should be reefs on the ocean. that way boats on the reefs and units in woods would not be detected until something. to allow more strategic unit moves.
THE LIST WILL CONTINUE GROWING!!