DRJ
Hedonist
yeah cool consensus^^ - and thx for the other infos, os79!
I don't see a problem here. Siege Quinquireme is an early bombard unit.Are Siege Quinquireme units supposed to be able to bombard city defences against crossbow units?
Hi,
I have a problem with the "claim territory" fuction of fixed borders.
The Problem:
I can't seem to claim territory because there is no button, no nothing. The context menu for the tie also shows no such options.
How do I claim territory?
It seems to work fine for other civs, as they have claimed territory on land and sea multiple times.
Steelshark
Did you noticed that fixed borders need right civics to work. Look pedia AND consepts, there is list of civics that gives you fixed borders.
A New Dawn Beta4 is out.
Bug Fixes:
- Republic and Democracy no longer give Fixed Borders
Also, the pass through tracking with xupt seems to be broken.
Don't worry about the date. It is impossible too match it with the tech tree.
And yet this is exactly the problem; A New Dawn 1.73 and earlier WERE able to match tech with the tech tree. And it's not just a difference of "hurrdurr, Christianity is founded in 100 BC" or "hurrdurr I launched my spaceship in 1996 AD", it's more like "HURRDURR I founded Christianity in 1000 BC" or "HURRDURR I launched my spaceship in 1740 AD"
But like I said, it's a lot better in Snail mode. Marathon mode applies to what I said. Even then, it's a bit disjointed in terms of progression---the game is already peaking in terms of global communication and interaction at 1000 BC. Thankfully, at 500 BC, we aren't about to reach the Medieval era, though I could definitely see it coming in less than 1000 years
So? You want what? You want Afforess to do Date adapting again? Is that it?
OK. If that is so, then please answer the next question: Suppose Afforess tell you, "No. I'm satisfied with it as is. You can tweak the dates yourself in XML if you so desire"? Will you leave it alone? Just ask for details on how to do XML modding yourself and never talk about this topic ever again?
Or will you continue to discuss this and ?
You don't like me being annoying?
I would indeed stop if I were told exactly what to alter and how
Your decision . It is in this place, Rise of Mankind/Assets/XML/GameInfo/Civ4GameSpeedInfos.xml. When you mod it, be sure to back the unmodded file first. After that, we aren't responsible for any meltdown of your PC .
What would I need to change in it? And if I remove a certain portion from one era, would I need to add the removed portion to the other?
As in, if the speed in the Classical era is 100, and I remove 10, do I need to add 10 to another era or else have the game crash or lose some turns?
As I said before, back up the original file, then experiment yourself.
There are two lines under the area for counting turns.
The first line is how many months a turn include.
The next line is how many turns with that specific month(s)/turn.
More than that, you need to use all your mathematical skills and have trial and error yourself .
My personal advice is just accept what Afforess give you and play the game without worrying overmuch about dates :shrug:.
I don't understand what you mean in the bolded section
<GameTurnInfo>
<iMonthIncrement>72</iMonthIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>