EgonSpengler
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- Jun 26, 2014
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In film & television, the reverse has been true. On the one hand, companies like Disney dramatically ramped up their output, putting huge stress on the SFX studios, fully at the expense of the creative aspects of filmmaking. Simultaneously, as the use of CGI drifts down from the "nerdy" genres, shows like Mindhunter, The Crown, and Babylon Berlin used copious amounts of it. I just finished rewatching Mindhunter, which was canceled after 2 series because of high costs. There's a lot of unexpected CGI in that show, and it's partly due to the creative people thinking about how to use it for more than just scifi and action. There was something I was watching recently - I don't think it was Mindhunter, I think it was something else - and the characters are sitting inside a car, with the windows up, and the camera drifts towards them, goes inside the car through the window glass and pans around inside the car. That was a lot of CGI, just filming a conversation in an interesting way. Some lunatic could make a $100-million version of Diner or Before Sunrise today, if they were allowed to.I wonder if the costs wouldn’t actually come down as technology improves, moving away from needing as many technical personnel and more into the creative aspects.
This obviously doesn't translate 1-1 to video games, where nothing is done with practical effects, but I wouldn't be shocked if game production companies are constantly pushing their designers to make games on whatever the cutting-edge is that day.
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