Colonel Kraken
Deity
Now get a great tutorial in this thread!
There was a question about this in the main C&C forum a little while back, so I thought I would list the information here so that it doesn't get lost in the wild blue yonder.
This is the information gathered from that thread:
Firaxis uses MP3s. Make sure the Bit Rate is the same between your songs and the Firaxis Songs. 128kbps @ 44KHz. Make sure that the original bit is checked on the custom MP3 (as is the case with the Firaxis files), so the files have an identical sampling rate to the original bit set.
You can use a "Music.txt" file in the "Text" folder of your scenario to play only the music files you want to have played. However, some caveats:
First, the Music.txt file is not era specific, nor culture group specific. Basically, it plays each mp3 in the file once, then repeats. It does not play them in random order but in the order listed in Music.txt.
Second, from Mike B. of Firaxis (in two e-mails to Colonel Kraken):
You can use music files from Firaxis. These are the files I've identified with Conquests. If you know of more Firaxis MP3 files, please let me know. These are the references you would use in the Music.txt file.
Misc\ModernFull.mp3
Misc\MistressWinter.MP3
Misc\MiddleEastern.MP3
Misc\NightengaleFull.MP3
Misc\Greco Roman.mp3
Ancient Music\AncME.mp3
Ancient Music\AncGR.mp3
Ancient Music\AncEC.mp3
Ancient Music\AncNA.mp3
ancient\AncNAfull.mp3
Ancient Music\AncOR.mp3
ancient\AncORfull.mp3
Middle Ages\MidGRFull.MP3
Middle Ages\MidMEFull.MP3
Middle Ages\MidECFull.MP3
Middle Ages\MidNAFull.MP3
Middle Ages\MidORFull.mp3
IndModern\IndGRFull.mp3
IndModern\IndECFull.mp3
IndModern\IndMEFull.mp3
IndModern\IndORFull.mp3
IndModern\SmashFull.mp3
IndModern\StarsFull.mp3
Japanese\Japanese1.mp3
Japanese\Japanese2.mp3
Mesoamerica\MesoAmerican1.MP3
Mesoamerica\MesoAmerican2.MP3
If you plan to use your own music: (paraphrasing GIDustin)
The Music.txt file will NOT look for the MP3 files in the Scenario Search Path (at least they don't for the MTG mod). I had to put my music files in "Infogrames...\Civilization III\Sounds\build\mtg\Blah.mp3". In the Music.txt I have "mtg\blah.mp3". The sounds I found for the MTG mod only sound good when each is repeated separately from the others, so I had to choose one of them and have it be the only one.
I don't know if all this information is 100% accurate, but it's a good start. If anyone has additional information, please let me know.
Special thanks goes out to GIDustin who provided much of the information and to Mike B. of Firaxis who was kind enough to answer my pesky e-mails on the subject.
--CK
There was a question about this in the main C&C forum a little while back, so I thought I would list the information here so that it doesn't get lost in the wild blue yonder.
This is the information gathered from that thread:
Firaxis uses MP3s. Make sure the Bit Rate is the same between your songs and the Firaxis Songs. 128kbps @ 44KHz. Make sure that the original bit is checked on the custom MP3 (as is the case with the Firaxis files), so the files have an identical sampling rate to the original bit set.
You can use a "Music.txt" file in the "Text" folder of your scenario to play only the music files you want to have played. However, some caveats:
First, the Music.txt file is not era specific, nor culture group specific. Basically, it plays each mp3 in the file once, then repeats. It does not play them in random order but in the order listed in Music.txt.
Second, from Mike B. of Firaxis (in two e-mails to Colonel Kraken):
I had nothing to do with the implementation of the music nor the music.txt file for scenarios. However, looking at the code, it appears that the music.txt file is used as a list of music files to play in a scenario. When the end of the list is reached, the list loops. So it appears that you could use music.txt to play only a specific list of music files.
This will, however, only work for scenarios because it doesn't appear that music.txt is loaded for default games.
As far as I know, all of the music files in the civ3/ptw/c3c sounds folders are used at some point during the game (in the case of duplicates, the files from later expansions are used). [snip]
I believe that when you are in the Ancient era, the game uses what we termed "build music." It uses several different files to build the soundtrack for the era. Once you finish the Ancient era, the game switches to standard music playback. The music.txt file only controls the build music. So, presumably, once you finish the Ancient era, music.txt is no longer used. [snip]
__________________
Mike Breitkreutz
Programmer
FIRAXIS Games
You can use music files from Firaxis. These are the files I've identified with Conquests. If you know of more Firaxis MP3 files, please let me know. These are the references you would use in the Music.txt file.
Misc\ModernFull.mp3
Misc\MistressWinter.MP3
Misc\MiddleEastern.MP3
Misc\NightengaleFull.MP3
Misc\Greco Roman.mp3
Ancient Music\AncME.mp3
Ancient Music\AncGR.mp3
Ancient Music\AncEC.mp3
Ancient Music\AncNA.mp3
ancient\AncNAfull.mp3
Ancient Music\AncOR.mp3
ancient\AncORfull.mp3
Middle Ages\MidGRFull.MP3
Middle Ages\MidMEFull.MP3
Middle Ages\MidECFull.MP3
Middle Ages\MidNAFull.MP3
Middle Ages\MidORFull.mp3
IndModern\IndGRFull.mp3
IndModern\IndECFull.mp3
IndModern\IndMEFull.mp3
IndModern\IndORFull.mp3
IndModern\SmashFull.mp3
IndModern\StarsFull.mp3
Japanese\Japanese1.mp3
Japanese\Japanese2.mp3
Mesoamerica\MesoAmerican1.MP3
Mesoamerica\MesoAmerican2.MP3
If you plan to use your own music: (paraphrasing GIDustin)
The Music.txt file will NOT look for the MP3 files in the Scenario Search Path (at least they don't for the MTG mod). I had to put my music files in "Infogrames...\Civilization III\Sounds\build\mtg\Blah.mp3". In the Music.txt I have "mtg\blah.mp3". The sounds I found for the MTG mod only sound good when each is repeated separately from the others, so I had to choose one of them and have it be the only one.
I don't know if all this information is 100% accurate, but it's a good start. If anyone has additional information, please let me know.
Special thanks goes out to GIDustin who provided much of the information and to Mike B. of Firaxis who was kind enough to answer my pesky e-mails on the subject.
--CK