Adding xml tags

So it requires coding with the DLL right?
Yes - every XML tag is done in c++ (DLL).
Even simplest one, that does nothing.
This is how modding in this game works.
Python is interface, BUG settings, pedia, events and other such stuff.
 
Then where is the functionality for the tags <EarlyArtDefineTag>, <MiddleArtDefineTag>, and <LateArtDefineTag> located in the DLL? I was thinking of just copying and then pasting the code into the Civ4 Colonization DLL of a mod. This is because I want units to change skins based on the game era, however Colonization only has <ArtDefineTag> so units can't change with era changes.
 
Then where is the functionality for the tags <EarlyArtDefineTag>, <MiddleArtDefineTag>, and <LateArtDefineTag> located in the DLL? I was thinking of just copying and then pasting the code into the Civ4 Colonization DLL of a mod. This is because I want units to change skins based on the game era, however Colonization only has <ArtDefineTag> so units can't change with era changes.
Source code isn't in SVN, but its in those cpp files (they are in github):

CvInfos.cpp
CvInfos.h
CvUnitInfo.cpp
This may be referenced under different names in other files too.
 
Top Bottom