Izmir Stinger
Deity
I decided to play an advanced start game starting in the Classical Age. I got WTFPWNT hardcore very early on. I suspected foul play, so I started another map with the same settings and entered worldbuilder. Here is my starting setup.
But I was all alone. Guess I need to wait a turn.
There we go. Lucian has joined us, and presumably the rest of the Donivello, and someone picked up Way of the Forests with their starting points. That must have cost 500 some odd points, but its worth it if you are Lojosfar. I expect to see them in my tour of what the AI did with its points.
Hmm. The Banor seem to think they are elves. The AI badly needs some religious behavior modification... but that's another topic entirely. Wait, how could they afford a tech and all of those guys? And isn't there a 2 unit per city cap? Plus terrain improvements and extra population. I call shenanigans.
A glance around the map shows that the people without techs (that I know of) have much, much, MUCH more to start with.
Seriously. WTF?
Many of those cities have 2 workers in them, a couple of warriors, several improvements, a bunch of population. Some even have a settler in addition to the cities you see. And this is on Prince. Is this really fair? I don't recall BtS behaving like this on an Advanced start. Is this a bug, or was the AI determined to need a huge advantage on advanced starts that it didn't need on normal starts?
I like to use advanced starts, but this is unplayable.
But I was all alone. Guess I need to wait a turn.
There we go. Lucian has joined us, and presumably the rest of the Donivello, and someone picked up Way of the Forests with their starting points. That must have cost 500 some odd points, but its worth it if you are Lojosfar. I expect to see them in my tour of what the AI did with its points.
Hmm. The Banor seem to think they are elves. The AI badly needs some religious behavior modification... but that's another topic entirely. Wait, how could they afford a tech and all of those guys? And isn't there a 2 unit per city cap? Plus terrain improvements and extra population. I call shenanigans.
A glance around the map shows that the people without techs (that I know of) have much, much, MUCH more to start with.
Seriously. WTF?
Many of those cities have 2 workers in them, a couple of warriors, several improvements, a bunch of population. Some even have a settler in addition to the cities you see. And this is on Prince. Is this really fair? I don't recall BtS behaving like this on an Advanced start. Is this a bug, or was the AI determined to need a huge advantage on advanced starts that it didn't need on normal starts?
I like to use advanced starts, but this is unplayable.