African Civilizations and City-States

About Berber civ unique options:

The Medina as a whole unique district, mostly economic but used to include some of the next buildings:

- Kasbah, fortification optionally as an independent militar improvement.
- Hamman, Baths common for muslim regions. Still the the Magreb and Andalusia have some of the best examples.
- Ghorfa, a traditional Berber Granary that remember us why North Africa was the "Breadbasket" of the Romans.
- Riad, wealthy land owners from Andalusia and the Magreb had this large inner gardens in their states, many of them later become traditional Resorts.
- Zawiyah, in some ways is similar to a Monastery, something not so common for a muslim civ.
- Madrasa, as an University should be for the Science based muslim civ, who usually is the Arabian one.
- Bimaristan, unique Hospital in origin Persian but I think would fit better for the Arabian civ.
- Paradise Garden, this is also common for muslim culture but since come from the pre-islamic Persian ones it would fit better to them.
- Caravanserai, like the previous one could be for many but instead of be Persian I think should be for the Afghan or Gurkani civs.
- Kapalicarsi, Bazaars are also prety common but the Ottoman can use this name for a unique form.

Is useful to look at the set of options since others civs could give better use to some of those.
 
Some more options:
Bedesten: A Turkish cloth hall (kind of). A more uniquely Turkish option if you wanted to still give them a trade flavor.

Qanat: Persian. A horizontal well dug into hillsides to tap fossil water. Called a Foggara in North Africa.
 
Some more options:
Bedesten: A Turkish cloth hall (kind of). A more uniquely Turkish option if you wanted to still give them a trade flavor.

Qanat: Persian. A horizontal well dug into hillsides to tap fossil water. Called a Foggara in North Africa.
Foggaras could be used by the Garamantes. @fy00sh created a really great Garamantes idea (just change UW to UI) on the Civilization IOT forum.
 
Somali
Leader: Yusuf Mahamud Ibrahim
Start bias: coast

UA: Traders of Horn of Africa - Harbors and Commercial Hubs aren't considered specialty districts and don't consume population. Also, you receive +3% to your gold generation for each different civilization you have a trade route, this bonus is doubled for allied civilizations.

Leader ability: Geledi Confederacy - Each established governor generates +10% gold in that city, which is doubled in Golden or Heroic ages.

Unique district: Qalcad
Replaces Encampment
Available in Bronze Working
+1 culture for each level of wall in this city and each building in this district.
+1 Great General point per turn.
Adjacent forts get +2 culture.
Adds an extra wall level, increasing +100 Outer Defense Strength and +3 combat strength, adding to existing city walls. However, for this bonus to work, the city needs to have at least ancient walls.
This district has a unique visual design.

Unique unit: Beden - replaces Quadrireme. It's weaker than a Quadrireme (15 melee combat strength instead of 20 and 15 ranged combat strength instead of 25), but has one more movement than Quadrireme.
Can enter ocean tiles.
It has three charges for trade missions that can be done in harbors in cities of other civilizations or city-states in which you are suzerain.
When made in cities of other civilizations, it generates a gold boost based on the generation of gold per turn in the target city, in addition to considerably improving relations with that leader. The gold boost is higher if it's an allied civilization.
When done in a city-state, it receives a gold boost based on the amount of envoys you have in that city, in addition to generating an extra envoy there.
A Beden cannot do more than one trade mission in the same civilization or in the same city-state.

Somali will seek the diplomatic path to prosper economically, while its mighty strongholds will protect it from invaders who refuse friendly relations with them. The decentralized administration of Yusuf Mahamud Ibrahim will make the nation even richer.
 
Somali
Leader: Yusuf Mahamud Ibrahim
Start bias: coast

UA: Traders of Horn of Africa - Harbors and Commercial Hubs aren't considered specialty districts and don't consume population. Also, you receive +3% to your gold generation for each different civilization you have a trade route, this bonus is doubled for allied civilizations.

Leader ability: Geledi Confederacy - Each established governor generates +10% gold in that city, which is doubled in Golden or Heroic ages.

Unique district: Qalcad
Replaces Encampment
Available in Bronze Working
+1 culture for each level of wall in this city and each building in this district.
+1 Great General point per turn.
Adjacent forts get +2 culture.
Adds an extra wall level, increasing +100 Outer Defense Strength and +3 combat strength, adding to existing city walls. However, for this bonus to work, the city needs to have at least ancient walls.
This district has a unique visual design.

Unique unit: Beden - replaces Quadrireme. It's weaker than a Quadrireme (15 melee combat strength instead of 20 and 15 ranged combat strength instead of 25), but has one more movement than Quadrireme.
Can enter ocean tiles.
It has three charges for trade missions that can be done in harbors in cities of other civilizations or city-states in which you are suzerain.
When made in cities of other civilizations, it generates a gold boost based on the generation of gold per turn in the target city, in addition to considerably improving relations with that leader. The gold boost is higher if it's an allied civilization.
When done in a city-state, it receives a gold boost based on the amount of envoys you have in that city, in addition to generating an extra envoy there.
A Beden cannot do more than one trade mission in the same civilization or in the same city-state.

Somali will seek the diplomatic path to prosper economically, while its mighty strongholds will protect it from invaders who refuse friendly relations with them. The decentralized administration of Yusuf Mahamud Ibrahim will make the nation even richer.
Nice
 
Somali
Leader: Yusuf Mahamud Ibrahim
Start bias: coast

UA: Traders of Horn of Africa - Harbors and Commercial Hubs aren't considered specialty districts and don't consume population. Also, you receive +3% to your gold generation for each different civilization you have a trade route, this bonus is doubled for allied civilizations.

Leader ability: Geledi Confederacy - Each established governor generates +10% gold in that city, which is doubled in Golden or Heroic ages.

Unique district: Qalcad
Replaces Encampment
Available in Bronze Working
+1 culture for each level of wall in this city and each building in this district.
+1 Great General point per turn.
Adjacent forts get +2 culture.
Adds an extra wall level, increasing +100 Outer Defense Strength and +3 combat strength, adding to existing city walls. However, for this bonus to work, the city needs to have at least ancient walls.
This district has a unique visual design.

Unique unit: Beden - replaces Quadrireme. It's weaker than a Quadrireme (15 melee combat strength instead of 20 and 15 ranged combat strength instead of 25), but has one more movement than Quadrireme.
Can enter ocean tiles.
It has three charges for trade missions that can be done in harbors in cities of other civilizations or city-states in which you are suzerain.
When made in cities of other civilizations, it generates a gold boost based on the generation of gold per turn in the target city, in addition to considerably improving relations with that leader. The gold boost is higher if it's an allied civilization.
When done in a city-state, it receives a gold boost based on the amount of envoys you have in that city, in addition to generating an extra envoy there.
A Beden cannot do more than one trade mission in the same civilization or in the same city-state.

Somali will seek the diplomatic path to prosper economically, while its mighty strongholds will protect it from invaders who refuse friendly relations with them. The decentralized administration of Yusuf Mahamud Ibrahim will make the nation even richer.
A mercantile take on the Somali helps dispel their modern, zeitgesit bad stereotypes (Military Religious with love of Piracy :crazyeye: ).
 
A mercantile take on the Somali helps dispel their modern, zeitgesit bad stereotypes (Military Religious with love of Piracy :crazyeye: ).
But what's wrong with a bit of swashbuckling?

Also you reminded me of a quote from Pirates of the Caribbean. It could be used for shipbuilding tech, but this is the wrong form for tech quotes.

"You are, without doubt, the worst pirate I've ever heard of."
"But you have heard of me."
 
Somali
Leader: Yusuf Mahamud Ibrahim
Start bias: coast

UA: Traders of Horn of Africa - Harbors and Commercial Hubs aren't considered specialty districts and don't consume population. Also, you receive +3% to your gold generation for each different civilization you have a trade route, this bonus is doubled for allied civilizations.

Leader ability: Geledi Confederacy - Each established governor generates +10% gold in that city, which is doubled in Golden or Heroic ages.

Unique district: Qalcad
Replaces Encampment
Available in Bronze Working
+1 culture for each level of wall in this city and each building in this district.
+1 Great General point per turn.
Adjacent forts get +2 culture.
Adds an extra wall level, increasing +100 Outer Defense Strength and +3 combat strength, adding to existing city walls. However, for this bonus to work, the city needs to have at least ancient walls.
This district has a unique visual design.

Unique unit: Beden - replaces Quadrireme. It's weaker than a Quadrireme (15 melee combat strength instead of 20 and 15 ranged combat strength instead of 25), but has one more movement than Quadrireme.
Can enter ocean tiles.
It has three charges for trade missions that can be done in harbors in cities of other civilizations or city-states in which you are suzerain.
When made in cities of other civilizations, it generates a gold boost based on the generation of gold per turn in the target city, in addition to considerably improving relations with that leader. The gold boost is higher if it's an allied civilization.
When done in a city-state, it receives a gold boost based on the amount of envoys you have in that city, in addition to generating an extra envoy there.
A Beden cannot do more than one trade mission in the same civilization or in the same city-state.

Somali will seek the diplomatic path to prosper economically, while its mighty strongholds will protect it from invaders who refuse friendly relations with them. The decentralized administration of Yusuf Mahamud Ibrahim will make the nation even richer.
What is a Beden actually?
 
City-States

Abidjan
Trade city-state
Every time one of your non-capital cities increases in population, your capital gets a growth boost.

Cirta
Militaristic city-state
Your military units get +6 Combat Strength if they are within ten tiles of this city-state. Outside this area, they gain +3 Combat Strength.

Dar es Salaam
Industrial city-state
Lakes and Mountains grant +2 appeal to adjacent tiles, instead of +1.

Garama
Trade city-state
Allows you to build the Foggara improvement. Can only be built on desert hills. Grants +4 food and +1 housing. In addition, farms and plantations receive +1 food for each adjacent Foggara. Can only be pillaged (never destroyed) by natural disasters.

Ifé
Religious city-state
Sculptures and Artifacts created or discovered by the suzerain of this city-state receive an additional bonus of a Relic (+4 Faith and +8 Tourism).

Kabasa
Militaristic city-state
Your land military units gain +2 Combat Strength for each active alliance you have.

Kinshasa
Industrial city-state
Gain a gold boost every time you build a mine.

Linguère
Trade city-state
Envoy bonuses in city-states are tripled on buildings in your capital.

Nairobi
Cultural city-state
Woods get +1 gold for each adjacent district, which is doubled after Conservation. All gold generated is converted into tourism after Flight.

Ngazargamu
Militaristic city-state
Buying land military units (melee or cavalry) with gold has a 50% chance that you will receive another unit of the same type with zero maintenance cost.

Oyo-Ile
Militaristic city-state
Cavalry units receive +5 Combat Strength and +50% experience from battles.

Taruga
Scientific city-state
+2 science and +1 production on mines of strategic resources.

Tlemcen
Cultural city-state
Buildings in Campus and Holy Site districts grant culture equal to half the adjacency bonus of these districts.
 
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