cubsfan6506
Got u
This is a PBEM of the Age of Discovery with some changes.
ORDER OF PLAY & PLAYERS
1. Dutch : Kelzad
2. Portugal : Rodent
3. France : Blaze
4. England : Cubsfan
5. Spain : Against the flow
6. Inca: AI
7. Aztec: AI
8. Maya: AI
HOUSE RULES
01. Cities in Europe can NOT be razed and\or abandoned.
02. Cities outside Europe can be razed and\or abandoned.
03. No trade with the AI on turn0.
04. Human players can only sell (maximum of) 1 tech to each AI nation (3 total). All other trade with the AI is allowed.
05. Empty cities (no units) can be traded. But only empty cities.
06. Looking into the biq file is not allowed (except the Dutch player)
07. Catholic Monarchies can not have the following agreements with Protestant Monarchy nations: MPP, MA, ROP.
07b. If two Catholic nations have an agreement (MPP, MA, ROP) and one of them changes the Government, the nation that changed the Government must declare war on the other to break the agreement. NOTE: the war does not have to be pursued and it can end immediately, it's just for the purpose of breaking an existing treaty. A nation that changes government without any treaties does not have to declare war to anyone.
CHANGE OF INITIAL FILE
- Some of the military techs are not able to be traded. (I will disclose which ones once I decide.)
- Changed location of some resources
- Changed the native nations in the game and their locations
- Gave 5 Of the native unique units to all native civs. Gave Three Settlers.
-Settlers can no longer be built by Natives.
- Gave some more ships to the European nations
Try to keep your turn times under three turns. Consistently above three turn times without notice and you will be asked to step down. Exceptions will of coursee be made for vacations but look for a rplacement if you can.
I will be england.
Credit for the rules go to luthor.
ORDER OF PLAY & PLAYERS
1. Dutch : Kelzad
2. Portugal : Rodent
3. France : Blaze
4. England : Cubsfan
5. Spain : Against the flow
6. Inca: AI
7. Aztec: AI
8. Maya: AI
HOUSE RULES
01. Cities in Europe can NOT be razed and\or abandoned.
02. Cities outside Europe can be razed and\or abandoned.
03. No trade with the AI on turn0.
04. Human players can only sell (maximum of) 1 tech to each AI nation (3 total). All other trade with the AI is allowed.
05. Empty cities (no units) can be traded. But only empty cities.
06. Looking into the biq file is not allowed (except the Dutch player)
07. Catholic Monarchies can not have the following agreements with Protestant Monarchy nations: MPP, MA, ROP.
07b. If two Catholic nations have an agreement (MPP, MA, ROP) and one of them changes the Government, the nation that changed the Government must declare war on the other to break the agreement. NOTE: the war does not have to be pursued and it can end immediately, it's just for the purpose of breaking an existing treaty. A nation that changes government without any treaties does not have to declare war to anyone.
CHANGE OF INITIAL FILE
- Some of the military techs are not able to be traded. (I will disclose which ones once I decide.)
- Changed location of some resources
- Changed the native nations in the game and their locations
- Gave 5 Of the native unique units to all native civs. Gave Three Settlers.
-Settlers can no longer be built by Natives.
- Gave some more ships to the European nations
Try to keep your turn times under three turns. Consistently above three turn times without notice and you will be asked to step down. Exceptions will of coursee be made for vacations but look for a rplacement if you can.
I will be england.
Credit for the rules go to luthor.