SpankmyMetroid
Prince
- Joined
- Jun 22, 2016
- Messages
- 320
I’ve noticed in recent versions that occasionally the AI will move their garrison out of a city under siege even when the city is not about to be captured (video example on 3.7.11, deity, the garrison leaves again later in this siege as well).
As you can tell from the streamer’s reaction, this is a fatal move by the AI; even if it wasn’t deity, where they’re not supposed to make suboptimal moves, this is a blunder that serves to massively worsen their position with no benefit and isn’t something you would catch a human player doing. A couple years ago AI was given the option to ungarrison if it felt like the city was lost, but maybe it’s time to revisit that… there’s no reason to give up a free turn to let your capital get assaulted. Scenarios like these really cheapen the game, they feel very exploitive and there doesn’t seem to be a way to even prevent it from happening. Have you noticed this in your games?
As you can tell from the streamer’s reaction, this is a fatal move by the AI; even if it wasn’t deity, where they’re not supposed to make suboptimal moves, this is a blunder that serves to massively worsen their position with no benefit and isn’t something you would catch a human player doing. A couple years ago AI was given the option to ungarrison if it felt like the city was lost, but maybe it’s time to revisit that… there’s no reason to give up a free turn to let your capital get assaulted. Scenarios like these really cheapen the game, they feel very exploitive and there doesn’t seem to be a way to even prevent it from happening. Have you noticed this in your games?