[to_xp]Gekko
QCT junkie
Currently high level AIs get some pretty huge crutches that were put there when it was completely braindead, like tons of free XP and almost free unit upgrades for example.
Now that thanks to Tholal its performance has improved by leaps and bounds, I think it's time to reduce some of those values to more reasonable levels so that high level AIs can be challenging without making the cheating too obvious and warping the gameplay too much because they play by completely different rules.
Off the top of my head, I'd raise their upgrade costs for units a lot so they don't just upgrade their entire army to the next tier as soon as they get a new technology, and make their free XP scale better, like 1-2-3-4-5 instead of 1-2-4-6-8.
Anyone has ideas about this?
Now that thanks to Tholal its performance has improved by leaps and bounds, I think it's time to reduce some of those values to more reasonable levels so that high level AIs can be challenging without making the cheating too obvious and warping the gameplay too much because they play by completely different rules.
Off the top of my head, I'd raise their upgrade costs for units a lot so they don't just upgrade their entire army to the next tier as soon as they get a new technology, and make their free XP scale better, like 1-2-3-4-5 instead of 1-2-4-6-8.
Anyone has ideas about this?