Deliverator
Graphical Hackificator
I thought it would be good to capture and prioritise the AI issues in Dune Wars as it stands. I may not be able to fix the AI code myself, but at least if the issues are all recorded in one place someone who knows more about AI coding may be able to offer pointers/suggestions or take up the challenge themselves.
I'll start the list from memory and then I'll try and maintain it in this opening post. Initially these are in no particular order.
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1. AI does not unload transports when in danger. This makes it easy to wipe out an invasion force before they have even unloaded from their transports.
A previous attempt was may to resolve this, but the code suggested by Sephi in this post lead to an infinite loop.
2. AI does not pillage harvesters as a human player would.
Possibly this might not be too hard to fix - effectively we need all terrain transports to consider naval pillaging (desert=sea in Dune Wars) as well as land pillaging. The AI does do naval pillaging in the vanilla game.
3. AI does not deliberately pursue non-vanilla victory conditions - Terraforming, Spice Monopoly, Holy War, etc
4. AI does not utilise Dune Wars espionage effectively
Espionage was significantly reworked in Dune Wars - see this thread.
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I'm sure there are many more to add, but my mind is blank for now.
I'll start the list from memory and then I'll try and maintain it in this opening post. Initially these are in no particular order.
----
1. AI does not unload transports when in danger. This makes it easy to wipe out an invasion force before they have even unloaded from their transports.
A previous attempt was may to resolve this, but the code suggested by Sephi in this post lead to an infinite loop.
2. AI does not pillage harvesters as a human player would.
Possibly this might not be too hard to fix - effectively we need all terrain transports to consider naval pillaging (desert=sea in Dune Wars) as well as land pillaging. The AI does do naval pillaging in the vanilla game.
3. AI does not deliberately pursue non-vanilla victory conditions - Terraforming, Spice Monopoly, Holy War, etc
4. AI does not utilise Dune Wars espionage effectively
Espionage was significantly reworked in Dune Wars - see this thread.
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I'm sure there are many more to add, but my mind is blank for now.