The blue circle is almost always a reasonable city site for rookie players and a bad site for good players - I don't understand why people who routinely discourage people from following suggested builds, suggested tech paths, and suggested worker moves make such a big deal about the blue circle.
The AI ain't that bright. We already know that.
Hard to say by those 2 tiles we can see in picture...
However, most of the time those AI suggestions are stupid anyway
Settling on a desert square is no different to settling on say a plains or grassland square though (one with no resources). You still get 2F1H1C. Same with tundra, ice.
Came across this tonight, figured you might want to see it: the game DOES (very rarely, I admit, but it does happen ) suggest placing a city on a desert tile. In fact, the AI just plopped down a city on a desert tile to the SW as well. But you are correct in that it doesn't do this as often as us humans do. On that subject, since it's probably something to do with not evaluating the city tile beyond freshwater / def bonus, does anyone know if it considers the benefits of settling on a tile that gives more than 2f1h1c?
I often have the feeling that the algorithm mainly recommends the plot with the most available resources. Maybe it compares yield at size 6 or something? That would also explain not liking deserts that much, since that only really comes into play at very high city sizes...
The AI goes around the map and designates certain spots as places it's going to build a city (by "AI", I don't mean AI players, I mean the game AI, so it does this for the human player(s) as well). Once it's designated a spot for a city, when it's doing subsequent "should I build a city here" checks, it assumes there is already a city on that square. Hopefully the problem (using the word loosely) is obvious from that statement, but in case it's not...
That's some nice land you have there
And while the AI IS suggesting the desert tile for once, it's still a terrible choice compared to (say) 1NW