Maybe this is a silly question, but does the AI do any work on our turns? If not, why not?
I know that combat would have to wait until the AI's turn, but what about decisions such as build orders and tech choices? Most of those decisions are made mostly in a vacuum, or at the very least, would only be 1 turn behind on the logic.
I imagine that would need to be a design decision from the start, but IMO, if you could offload some of the AI decision making to the time we use on our turns, that would give more time for strictly combat related processing.
Just trying to think outside the box, assuming it is not already done that way.