Alright, I am not good at this game. I have never won Deity and only Immortal once with Venice. Most of my games, however, seem to go the same way in terms of tech progession and expansion.
- I usually play with 1 or 2 IRL friends and 3-4 AI players on KING difficulty (6 total)
- We always play with diplo VC disabled, since to me it seems this is attainable much much faster than either SV or CV with our playstyle.
- Map is usually Continents, Quick speed with policy/promotion saving (cuz fck planning ahead )
Now, lately I've been winning mostly CV's around 1950-2000 but I feel I might just have won SV if I did exactly the same, barring slight differences in the endgame.
I usually don't even bother with theming bonuses as it is really tedious busywork that makes my friends impatient.
Similarly with workers. I usually get 1 for each city, manually have them improve lux and build a couple of farms, but as soon as I have roads between my cities I leave them on auto
Same with specialists and city focus. I leave these on auto with the exception of settler building where I go prod focus.
There is usually no war during our games, except the occasional AI preprogrammed to be upset about borders touching. 1 AI stays with us in points, the rest lags behind. Wonders are usually sniped between the human players where the AI takes the wonders you decided to build later.
Usually I go for this playstyle
- Scout, Monument, Shrine, Granery, (Worker, depends on CS if I can steal), Settler
- Settle 2 extra cities, both on 2 new lux and keep it that way entire game (3 cities total)
- Have 2 food traderoutes back to capital. If 1 of the other cities is lagging behind, also traderoute back.
- Full tradition > 1-2 points in commerce before Renaissance > Rationalism
- Get ToA at all costs.
- Beeline to Education
- Use GE to instantly build Sistine Chapel. This wonders seems to be a cluth wonder. Whoever builds this, usually wins the game. Maybe mainly because it signals the tech lead you have over others, since the wonder itself doesn't seem that awesome on paper.
- Beeline to electricity
- Use Oxford for Radio to get Order / Freedom first
- Use GE for Eiffel tower. Usually at this point have natural GE or enough faith to buy first.
- Catch up tech and snipe wonders along the way.
- Build all wonders in Capital. Purchase buildings where needed for cheap using Commerce policy, Big Ben and Order tenet prefereably.
- Go all-in on all world council projects and win them
- Go towards internet, get Opera House and Visitors Centre along the way. CN Tower as well if possible.
- After internet, try to get Great Firewall if it has not been claimed yet.
- CV Is usually within 5-20 turns. Especially if Internation Games is won.
I usually build all 'useful' buildings in every city, except barracks, walls and other buildings that have no obvious use (caravansary in coastal cities, etc)
My build priority queue:
Happiness building when near 0 > Production building > Food > Gold > Culture buildings
Most of the playthroughs I get a religion but lose a lot of resources on it when stuck between 2 other religous Civs. Not sure what a good play is regarding religion and being aggressive or defensive with it.
Now, ofcourse these are very generic tactics that will probably have most veteran players here cringe. I wonder, though, how I could improve on this to be better. I have a hard time figuring out which part of the playthrough couldve been better afterwards, since it seems to fit well together. Every SV needs culture to get the needed policies and every CV needs science to get the better tech.
Will playing normal instead of quick make such a huge difference in playthrough? To me, it seems the only thing different will be the response time with units and require better military strategy (you can't just spit out units every 1-2 turns on normal like you can on quick, I guess)
- I usually play with 1 or 2 IRL friends and 3-4 AI players on KING difficulty (6 total)
- We always play with diplo VC disabled, since to me it seems this is attainable much much faster than either SV or CV with our playstyle.
- Map is usually Continents, Quick speed with policy/promotion saving (cuz fck planning ahead )
Now, lately I've been winning mostly CV's around 1950-2000 but I feel I might just have won SV if I did exactly the same, barring slight differences in the endgame.
I usually don't even bother with theming bonuses as it is really tedious busywork that makes my friends impatient.
Similarly with workers. I usually get 1 for each city, manually have them improve lux and build a couple of farms, but as soon as I have roads between my cities I leave them on auto
Same with specialists and city focus. I leave these on auto with the exception of settler building where I go prod focus.
There is usually no war during our games, except the occasional AI preprogrammed to be upset about borders touching. 1 AI stays with us in points, the rest lags behind. Wonders are usually sniped between the human players where the AI takes the wonders you decided to build later.
Usually I go for this playstyle
- Scout, Monument, Shrine, Granery, (Worker, depends on CS if I can steal), Settler
- Settle 2 extra cities, both on 2 new lux and keep it that way entire game (3 cities total)
- Have 2 food traderoutes back to capital. If 1 of the other cities is lagging behind, also traderoute back.
- Full tradition > 1-2 points in commerce before Renaissance > Rationalism
- Get ToA at all costs.
- Beeline to Education
- Use GE to instantly build Sistine Chapel. This wonders seems to be a cluth wonder. Whoever builds this, usually wins the game. Maybe mainly because it signals the tech lead you have over others, since the wonder itself doesn't seem that awesome on paper.
- Beeline to electricity
- Use Oxford for Radio to get Order / Freedom first
- Use GE for Eiffel tower. Usually at this point have natural GE or enough faith to buy first.
- Catch up tech and snipe wonders along the way.
- Build all wonders in Capital. Purchase buildings where needed for cheap using Commerce policy, Big Ben and Order tenet prefereably.
- Go all-in on all world council projects and win them
- Go towards internet, get Opera House and Visitors Centre along the way. CN Tower as well if possible.
- After internet, try to get Great Firewall if it has not been claimed yet.
- CV Is usually within 5-20 turns. Especially if Internation Games is won.
I usually build all 'useful' buildings in every city, except barracks, walls and other buildings that have no obvious use (caravansary in coastal cities, etc)
My build priority queue:
Happiness building when near 0 > Production building > Food > Gold > Culture buildings
Most of the playthroughs I get a religion but lose a lot of resources on it when stuck between 2 other religous Civs. Not sure what a good play is regarding religion and being aggressive or defensive with it.
Now, ofcourse these are very generic tactics that will probably have most veteran players here cringe. I wonder, though, how I could improve on this to be better. I have a hard time figuring out which part of the playthrough couldve been better afterwards, since it seems to fit well together. Every SV needs culture to get the needed policies and every CV needs science to get the better tech.
Will playing normal instead of quick make such a huge difference in playthrough? To me, it seems the only thing different will be the response time with units and require better military strategy (you can't just spit out units every 1-2 turns on normal like you can on quick, I guess)