All my games go roughly the same way. Improve me!

cmdrcool

Chieftain
Joined
Mar 23, 2015
Messages
12
Alright, I am not good at this game. I have never won Deity and only Immortal once with Venice. Most of my games, however, seem to go the same way in terms of tech progession and expansion.

- I usually play with 1 or 2 IRL friends and 3-4 AI players on KING difficulty (6 total)
- We always play with diplo VC disabled, since to me it seems this is attainable much much faster than either SV or CV with our playstyle.
- Map is usually Continents, Quick speed with policy/promotion saving (cuz fck planning ahead :lol: )

Now, lately I've been winning mostly CV's around 1950-2000 but I feel I might just have won SV if I did exactly the same, barring slight differences in the endgame.

I usually don't even bother with theming bonuses as it is really tedious busywork that makes my friends impatient.
Similarly with workers. I usually get 1 for each city, manually have them improve lux and build a couple of farms, but as soon as I have roads between my cities I leave them on auto
Same with specialists and city focus. I leave these on auto with the exception of settler building where I go prod focus.

There is usually no war during our games, except the occasional AI preprogrammed to be upset about borders touching. 1 AI stays with us in points, the rest lags behind. Wonders are usually sniped between the human players where the AI takes the wonders you decided to build later.

Usually I go for this playstyle
- Scout, Monument, Shrine, Granery, (Worker, depends on CS if I can steal), Settler
- Settle 2 extra cities, both on 2 new lux and keep it that way entire game (3 cities total)
- Have 2 food traderoutes back to capital. If 1 of the other cities is lagging behind, also traderoute back.
- Full tradition > 1-2 points in commerce before Renaissance > Rationalism
- Get ToA at all costs.
- Beeline to Education
- Use GE to instantly build Sistine Chapel. This wonders seems to be a cluth wonder. Whoever builds this, usually wins the game. Maybe mainly because it signals the tech lead you have over others, since the wonder itself doesn't seem that awesome on paper.
- Beeline to electricity
- Use Oxford for Radio to get Order / Freedom first
- Use GE for Eiffel tower. Usually at this point have natural GE or enough faith to buy first.
- Catch up tech and snipe wonders along the way.
- Build all wonders in Capital. Purchase buildings where needed for cheap using Commerce policy, Big Ben and Order tenet prefereably.
- Go all-in on all world council projects and win them
- Go towards internet, get Opera House and Visitors Centre along the way. CN Tower as well if possible.
- After internet, try to get Great Firewall if it has not been claimed yet.
- CV Is usually within 5-20 turns. Especially if Internation Games is won.

I usually build all 'useful' buildings in every city, except barracks, walls and other buildings that have no obvious use (caravansary in coastal cities, etc)
My build priority queue:
Happiness building when near 0 > Production building > Food > Gold > Culture buildings

Most of the playthroughs I get a religion but lose a lot of resources on it when stuck between 2 other religous Civs. Not sure what a good play is regarding religion and being aggressive or defensive with it.

Now, ofcourse these are very generic tactics that will probably have most veteran players here cringe. I wonder, though, how I could improve on this to be better. I have a hard time figuring out which part of the playthrough couldve been better afterwards, since it seems to fit well together. Every SV needs culture to get the needed policies and every CV needs science to get the better tech.

Will playing normal instead of quick make such a huge difference in playthrough? To me, it seems the only thing different will be the response time with units and require better military strategy (you can't just spit out units every 1-2 turns on normal like you can on quick, I guess)
 
Well, I'm short of time right now, so just a few thoughts. As you say, there is a fair amount here that is cringe-worthy, but mostly it is a matter of efficiency and priority.

I guess I understand not wanting to irk your friends, but ignoring theming bonuses probably adds 100-150 years to your victory time. On the other hand, if you are still winning in 1950, I suppose there's no harm.

Same with automating specialists. How do you assure that your guilds are worked? Put that city on culture focus? (Can't imagine what that does to tile assignments....) Do you put cities on science focus to encourage scientist slots to be worked? You simply must do micro to improve your game.

Always limit to 3 cities? Tie one hand behind your back. And why take Order with a 3-city empire?

ToA is a must-have? It's an OK wonder, but its growth bonus is per-city, so limiting yourself to 3 cities hampers much of the value of ToA.

Burn a GE on Sistine Chapel? I can think of about 12 better wonders to rush, and there are much better ways of impressing your friends with your science progress (like building some knights and pillaging everything in sight.)

'Nuff for now, but others will no doubt weigh in.
 
Thanks a lot for your reply and insights!

It seems most of my tourism comes from late game hotels / airports coupled with wonder spam. Thats why I have been mostly ignoring theming bonuses.

My cities, espcially my capital where the guilds are locates, usually grow so large that nearly all specialists spots are filled. I leave my city on auto / balanced / normal focus or whatever the default setting is called. I would have no idea what to pay attention to in order to manage this manually.

3 cities seems to be the juuust right. With only 2 cities I am unable to win world council projects where as there is either no decent place for a 4th city on a 6 player map, and/or it comes so late that it will interfere with national wonders such as NC. Also, having to build 3 settlers at the start seems to lag me behind the rest a lot with no idea on how to keep up with that.
I don't know what 4-5 cities can do that 3 cities can't, apart from military play which I am not a huge fan of anyway.

Order seems nice for the extra tourism when more happy than others, the cheaper and sciency factories and cheaper building purchases.

ToA is one of the few wonders that scales the entire game, considering it is a 10% multiplicative bonus on the total amount of food (not just surplus). Compared to hanging gardens which diminishes over time with tis flat 6food bonus.

Same with Chapel. 20% bonus will last the entire game
 
You honestly don't make the impression like you even want to improve. You say yourself you don't want to micromanage Great Works, Workers and City tiles, but that is pretty much half the game. You know exactly where you lack, why not improve upon that first?..
 
Sure, but wouldn't really know where to start. How do you decide on which specialist goes where at what time and do you always keep a certain % of specialists compared to worked tiles?
 
Follow this detailed guide to make your friends hate you forever (Or team up with them against the AI and they will love you forever):

http://forums.civfanatics.com/showthread.php?t=503931

Or even better!:

http://forums.civfanatics.com/showthread.php?t=519905

Follow these guides exactly, because this game is much better with lots of wars. My quick games don't even make it to turn 100 since I just do Teamers with Real life friends against AI. We don't have time to screw around, just build the army as quickly as possible and obliterate everything.

If you play single player on anything above Prince, you better be prepared to Micro every turn or 30 Muskets will show up at your door once you've finally finished your third Composite bow.
 
If you play single player on anything above Prince, you better be prepared to Micro every turn or 30 Muskets will show up at your door once you've finally finished your third Composite bow.

That doesn't even make any sense.
 
If you play single player on anything above Prince, you better be prepared to Micro every turn or 30 Muskets will show up at your door once you've finally finished your third Composite bow.

I've play on King and Emperor, and don't micromanage like I should. But I've never, ever, been that much behind tech-wise. Even without micromanaging, I'm usually ahead tech-wise and have equal-to or superior military units.
 
Originally Posted by docbud
I've play on King and Emperor, and don't micromanage like I should. But I've never, ever, been that much behind tech-wise. Even without micromanaging, I'm usually ahead tech-wise and have equal-to or superior military units.

Originally Posted by Sclb
That doesn't even make any sense.

OK I might have exaggerated a little. Or actually a lot, now that I read it again. This is why I link to other forum posts before I type my own 2 cents: Even I know its not worth 2 cents. Anyways, sorry for being a fear monger, but follow those guides anyway they are worth hundreds. This one too: http://forums.civfanatics.com/showthread.php?t=547630
 
Sure, but wouldn't really know where to start. How do you decide on which specialist goes where at what time and do you always keep a certain % of specialists compared to worked tiles?

Using the following rules of thumb for specialists will give you a significant bonus (probably at least a 20% improvement in play overall):

1. Always work the Writer/Artist/Musician slots if the guilds are built (and ideally have these in your best wonder/culture city, usually your capital).
2. Always work the Scientist slots that are available
3. If Freedom, also always work the Engineer slots once you actually adopt Freedom

There are exceptions to those rules...but follow those for now and worry about exceptions once you master the basics.

For Theming Bonuses, you know ahead of time what works will be required, so plan for it. The only ones that should require much swapping around/effort are Louvre and Hermitage.

Improve the best tiles first -- usually luxuries, strategics, riverside farms, bonus yields, etc. But don't automate the workers, they'll do stupid things like build Trading Posts during a Golden Age because "+1 GOLD MAKES IT TOTALLY BETTER." Not only is that wrong in the first place, but that whole +1 gold bit vanishes when the Golden Age ends, y'know?
 
Using the following rules of thumb for specialists will give you a significant bonus (probably at least a 20% improvement in play overall):
That all makes sense. What is the rule of thumb to make sure I working enough food? About ten turns to next pop -- or faster than that?
 
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