My first attempt with SE was Oracle-MC-Slingshot like in Sisiutils Alc Germany (Fred: phi, exp Warlords). Very good example btw. On prince the Oracle-MC-Slingshot works quite well for me ;-) now. After some fiddling around my first attempt with India was such a good start that I got bored too early.
My recent game with Boudicca I slightly overexpanded up to a point where I had to micromanage to not go broke. I moved Palace to Cottage site (unfortunately before CS, obviously too much production to spare ;-p) in center to reduce upkeep. I had ignored sailing and currency, which hit me hard. I had to mm a lot of scientists to work commerce and assign much commerce yielding terrain and not developed cottages, after tackling my second opponent.
So it seems even with SE the TRE income cannot be neglected, especially if you have no Merchants to assign (no markets/currency) and no religion founded.
My science seemed to have a turning point, somewhere between my first Glib Academy and the two next settled Scientists. With 3 Scientist and two forced I in Science City I managed to keep up (with some more Scientist in other cities forced). It seems to work without philo, though you have to chop the Mids.
I don't think phi is so much of an advantage, though I might have missed out on a scientist or too, that would have helped and the Oracle-MC-Slingshot doesn't work. It seems to me you really only miss the "first" GP (though that one might have been useful), but could compensate by another useful trait like agg, chm or cre.
My recent game with Boudicca I slightly overexpanded up to a point where I had to micromanage to not go broke. I moved Palace to Cottage site (unfortunately before CS, obviously too much production to spare ;-p) in center to reduce upkeep. I had ignored sailing and currency, which hit me hard. I had to mm a lot of scientists to work commerce and assign much commerce yielding terrain and not developed cottages, after tackling my second opponent.
So it seems even with SE the TRE income cannot be neglected, especially if you have no Merchants to assign (no markets/currency) and no religion founded.
My science seemed to have a turning point, somewhere between my first Glib Academy and the two next settled Scientists. With 3 Scientist and two forced I in Science City I managed to keep up (with some more Scientist in other cities forced). It seems to work without philo, though you have to chop the Mids.
I don't think phi is so much of an advantage, though I might have missed out on a scientist or too, that would have helped and the Oracle-MC-Slingshot doesn't work. It seems to me you really only miss the "first" GP (though that one might have been useful), but could compensate by another useful trait like agg, chm or cre.