SammyKhalifa
Deity
- Joined
- Sep 18, 2003
- Messages
- 6,308
Not every player in a game is going to get a culture or faith ruin. So those that do will be advantaged, and those that don't will be disadvantaged. Given it's based on sheer randomness, I would call that a distortion.
The logic that 'everyone has roughly the same chance of benefiting' means there isn't a distortion doesn't really work either. Imagine one of the ruins gave you an insta-win. Now, because it's random, every civ in the game would have an equal chance of hitting it, but it'd be clearly distortionary nonetheless.
You could say the same thing about good or bad starting positions, though. To me, that just makes ruins another "random"/unknown aspect that a player needs to adjust for. I wouldn't play without ruins any more than I'd play on a uniform grid map.
That's not to say that they couldn't maybe use some balancing. But I think it's good that some aspects are out of the player's total control.