Civthusiast
Chieftain
- Joined
- Nov 13, 2011
- Messages
- 80
Thanks for catching this, dunno how this slipped past me. It's just a simple typo in the xml. I uploaded an xml patch to fix this issue.
As i have stated before, it is not just the feudal civic but many others, all of them with the same number but different effects mainly inflation but also food needed for citys to grow with manorisem and class systems cooperation subsidety.
Look screenshots. It seems that is only in government civics group. Other groups are ok.Hmmm could you take a shot of the inflation bug for me? I'm not getting anything similar to that, if it is what I think you're talking about.
Just discovered. Random quests (and maybe events) are broken. It's because a lot of them are binded to certain civics.
For example, the quest, when you have to build 10 Light Swordsmen. Second prize is available if monarchy civic is active. I have monarchy civic active, but can't get the prize.
I suppose, it will be very hard to repair all quests and events...
One more small bug:
Very hardcore gameFor your enjoyment, the manorialisem bug in action. ^^
Yes I get the same problem as Aline. It was working fine (well with the bugs others have pointed out) with the other patches.
Thanks for your work on this mod by the way. It's nice to see that people are still trying to improve the best civ4 experience.