AND Enhanced Civics Mod 1.0

Thanks for catching this, dunno how this slipped past me. It's just a simple typo in the xml. I uploaded an xml patch to fix this issue.
 
As i have stated before, it is not just the feudal civic but many others, all of them with the same number but different effects mainly inflation but also food needed for citys to grow with manorisem and class systems cooperation subsidety.
 
As i have stated before, it is not just the feudal civic but many others, all of them with the same number but different effects mainly inflation but also food needed for citys to grow with manorisem and class systems cooperation subsidety.

Manorialism is supposed to have an extra food required for growth attribute. I'm not sure what you mean about the inflation, as far as I can tell I'm not getting any errors when looking at the inflation attributes.

I am uploading patch b which should take care of a few more open mistakes in the xml.
 
D/L'ing both now.

JosEPh :)
 
Hmmm could you take a shot of the inflation bug for me? I'm not getting anything similar to that, if it is what I think you're talking about.
Look screenshots. It seems that is only in government civics group. Other groups are ok.

(Also I don't have the problem, Aline screenshoted before.)
 

Attachments

  • Civ4Screen_6.jpg
    Civ4Screen_6.jpg
    169 KB · Views: 116
  • Civ4Screen_7.jpg
    Civ4Screen_7.jpg
    197.5 KB · Views: 141
Just discovered. Random quests (and maybe events) are broken. It's because a lot of them are binded to certain civics.
For example, the quest, when you have to build 10 Light Swordsmen. Second prize is available if monarchy civic is active. I have monarchy civic active, but can't get the prize.

I suppose, it will be very hard to repair all quests and events... :(
 

Attachments

  • Civ4Screen_8.jpg
    Civ4Screen_8.jpg
    295.6 KB · Views: 86
Just discovered. Random quests (and maybe events) are broken. It's because a lot of them are binded to certain civics.
For example, the quest, when you have to build 10 Light Swordsmen. Second prize is available if monarchy civic is active. I have monarchy civic active, but can't get the prize.

I suppose, it will be very hard to repair all quests and events... :(

Not hard, just tedious. I will see what I can do about it, may take a few days though.

As for the inflation bug, I have an idea of what might be causing it. I will attempt to fix and upload patch c later today.
 
One more small bug:

That's not a bug so much as I forgot to include text for the civic attitude changes I put in place. Most of the government civics will now give bonuses or penalties to diplomatic relations based on what kind of government civic your opponent is using. I.E. monarchies receive a bonus towards other monarchies and theocracies. Federal Republics receive a penalty towards totalitarianism and people's republic.
 
Behold the screens!


The inflation thingy is present in most civics that you included, the bug i found erlier with class system is apparently gone.


Spoiler :




 
Since your patches are less than 10Mb you could Upload them here (Civfanactics) instead of Atomic gamer. That would be much faster.

Thanks for the Civics Mod.

JosEPh :)
 
:)
I deleted my report, because described problem is the result of "65535% inflation" issue. AI players use theocracy and get out of money.

I checked it. When I accept theocracy, I get -12 million gold every turn. :)
Looking for patch...
 
For your enjoyment, the manorialisem bug in action. ^^
Spoiler :
 
Sorry about the wait, I was very busy last night. Patch c will be uploaded shortly with fixes for manorialism and inflation bugs. Let me know if this resolves the issue.
 
I get this when starting the game, when using the c patch.

*edit*
Sry about the german, it says something about a wrong syntax in a "comment".

Spoiler :
 
Yes I get the same problem as Aline. It was working fine (well with the bugs others have pointed out) with the other patches.

Thanks for your work on this mod by the way. It's nice to see that people are still trying to improve the best civ4 experience. :)
 
Yes I get the same problem as Aline. It was working fine (well with the bugs others have pointed out) with the other patches.

Thanks for your work on this mod by the way. It's nice to see that people are still trying to improve the best civ4 experience. :)

Uploading patch d which should fix this error.
 
Thx for the update.
Anyways sovereignty is broken, unless you run 100% science you get a lot of unhappynes, killing any civ that adopts it within a few turns(assuming revolutions are on).
 
Top Bottom