AND Enhanced Civics Mod 1.0

I plan on doing some more balancing with the specialists for version 1.1.

I would like to make the specialist's bonuses more civic related, so that certain specialists would be more productive under some civics than others and vice versa.

Very good idea!
It seems that we share the same idea how specialists should work :D
 
Was thinking maybe priest specialists or others could give happiness boost, like +.1 happy per population point or something.

Maybe a Military specialist who gives xp to units and adds points towards a great general.


Another thought, maybe civic's could affect random events, like running intolerant causes other temples/monstaries to get burned down sometimes, or like -1 pop coz intolerant fanatics kill off all the christians in your city for example.
 
Alright I will see what I can do about that. (seems to be quite a few comments about this).

I think it would be quite a simple problem to fix. You just increase the cost of techs.

I was thinking something like this.

Ancient: +0
Classical: +200
Medieval: +500
Renaissance: +1000/1250
Industrial: +2000/2500
Modern: +3500/4000
Future: +5000

I've plucked those numbers out of the air, it would need to be tested.

Just to be clear I'm playing on epic. I rarely get even into the modern era with marathon.
 
Another small problem I've noticed. Certain civic dependent buildings can still be built when the relevant civic(s) is not active. The royal momument, presidential monument, villa and manor are the ones I've noticed so far.
 
When I experienced the manorism bug, I have to start a new game, right? Because the population is still "1"..
 
I think it would be quite a simple problem to fix. You just increase the cost of techs.

I was thinking something like this.

Ancient: +0
Classical: +200
Medieval: +500
Renaissance: +1000/1250
Industrial: +2000/2500
Modern: +3500/4000
Future: +5000
Maybe better to multiply initial tech costs, (surely to get your adding in total). It will help to save proportions between tech costs.

Good idea, but I'm afraid real inflation will follow. If you increase tech cost, you also have to increase building/units cost, hurrying cost, upgrade units cost, support units cost... well, everything! But good idea for beta test. Current condition is not good for sure.
 
why would he have to increase everything? Currently im playing on marathon and speed actually seems fine. I started an emperor game other day but was too far behind, so playing monarch now (no revolutions) marathon, huge/large and man Dido is spamming cities like every 5 turns or something, I opened borders with her and she is even squeezing them in gaps around me.. can't understand how she can afford to maintain them all. Her army kinda small tho.

Meanwhile i have about 10 cities now and have to build a trade caravan every 2-3 turns just to stay afloat.
 
why would he have to increase everything? Currently im playing on marathon and speed actually seems fine. I started an emperor game other day but was too far behind, so playing monarch now (no revolutions) marathon, huge/large and man Dido is spamming cities like every 5 turns or something, I opened borders with her and she is even squeezing them in gaps around me.. can't understand how she can afford to maintain them all. Her army kinda small tho.

Meanwhile i have about 10 cities now and have to build a trade caravan every 2-3 turns just to stay afloat.
Don't forget, changes will affect AI too. It all depends on map, game difficulty, etc. I know, sometimes you can get very hard map or/and bad start position. And you have to survive in such situation.

I just compare what we have now and what we had in Rom 2.91. Now I (and it seems others too) move in techs much more quickly than before. And I almost do not build cottages! Cottages do not do such effect on economics as before.

For example: immortal difficulty, epic gamespeed, industrial era, 20 cities (only 15 ok, others are just settled), 1-2 cottages per city. Every tech is researched 1-2 turns (and increasing more and more). If I produce research in cities it doubles research speed. And there are AI even more advanced than me. Marathon and revolutions will only do game more easy.

So something must be done with techs definitely... I am not sure about everything (as I wrote before), just my guess about consequences.
 
im 775AD marathon and tech rate is ok, most of the game i can only afford 65% tech max. Most of the time ive been running 40-55% coz ive been in lots of wars upgrading units constantly.

I have 1 gripe, its been around for awhile. It always recommends I build that glassware building, it really gives me horsehockys, sometimes i will just build the recommended building (coz scrolling through and deciding can become a bit tiresome on huge map). It recommends this building even tho i already have glass..

Also, is there a way to make AI to build more seige weapons, they never have enough. It makes it pretty easy to conquer sometimes because of this.

Antoca>> I used to play epic on ROM AND but now I see marathon is much better. Its a bit of a pain in the beginning coz it takes forever to get going, but later on you'll be glad.

Also what map size are you playing?? You realise map size affects tech speed aswell yeah?? This mod was designed for marathon/huge.

I personally would like the early game techs to be a bit quicker/easier and from around gunpowder onwards to be much slower/harder.

Oh and is there a way to increase starting civs to more than 18? I have barbarian world on, (so more AI's spawn) but would like it if I could just add another 10 AI or something.

Hey can i have a look at your save? Curious how others play and would be interested to see how your going vs immortal difficulty. I've won vs emperor on a standard map, but I find standard is ALOT easier, AI does much better when they have alot of room and empty islands etc.
 
Oh and is there a way to increase starting civs to more than 18?
Have you tried Giant or is that what it starts with?

I do know this, Afforess warned against using more than 29 Civs. Especially with BarbCiv or Barb World turned on and with REV turned On. You can exceed the 49 dll limit and cause CTDs.

JosEPh
 
I usually play on Monarch difficulty myself, and either normal or marathon speeds. I've not had time for extensive testing, but from what I've seen on Marathon speed the time frames are very close to realistic. Please do understand that it is virtually impossible to impose a completely realistic time frame on normal speed from my perspective. This is primarily due to the lack of a simulated "dark age" which is the primary reason human history moved so slowly for several hundred years. The player has a choice of better government types and currently does not have to change those civics to ones more reminiscent of the middle ages. I believe this is largely responsible for the perceived "speed up" in eras. Simply put, you're doing better than human history (which is not at all hard to accomplish).

I thoroughly suggest playing on Marathon speed if you want a more slowed and historically realistic progression through eras. I also suggest turning off tech brokering as it greatly speeds up era progression.
 
Have you tried Giant or is that what it starts with?

I do know this, Afforess warned against using more than 29 Civs. Especially with BarbCiv or Barb World turned on and with REV turned On. You can exceed the 49 dll limit and cause CTDs.

JosEPh

Playing huge, but I found if I set it to more than 18 players in the set up screen, (custom game) I usually play smartmap or the other one.. forgot the name, if you set it higher than this it crashes. I think there may be a custom map that allows you to make more civs to start but im not sure. Barb world is just kinda a work around, but its fail coz usually they are too far behind in techs to really count.
 
I usually play on Monarch difficulty myself, and either normal or marathon speeds. I've not had time for extensive testing, but from what I've seen on Marathon speed the time frames are very close to realistic. Please do understand that it is virtually impossible to impose a completely realistic time frame on normal speed from my perspective. This is primarily due to the lack of a simulated "dark age" which is the primary reason human history moved so slowly for several hundred years. The player has a choice of better government types and currently does not have to change those civics to ones more reminiscent of the middle ages. I believe this is largely responsible for the perceived "speed up" in eras. Simply put, you're doing better than human history (which is not at all hard to accomplish).

I thoroughly suggest playing on Marathon speed if you want a more slowed and historically realistic progression through eras. I also suggest turning off tech brokering as it greatly speeds up era progression.

Yeah I agree, this is my first real marathon and it seems pretty fine. Maybe if like I said before earlier techs were faster later techs slower this would improve gameplay. It doesn't really matter about realism imo, its just that techs that are too slow or too fast, means less fun.

I think this is one of the problems with civ5, techs are too fast in relation to the hammer cost of buildings. Or buildings are too slow..
 
Was thinking, philosophical got +1 happy for compensation for -50% gp growth. Imperial didn't get a buff tho.

Also organized doesn't seem as strong now because the 'village hall' buildings that give you a free great person have become really really bad. +100% maintenance is HUGE. If you build more than one you can have like $60 maintenance in a city quite easily.

While im at it, do you think the other traits are balanced? Maybe seafaring and deceiver could do with a buff?

Is it possible to plant forests? That would be cool. Oh and how about some other cool terrain improvements from SMACX, like sensor towers (+2or3 non fog of war and +25% def. bonus to units within 2 square radius), this helped alot in smacx to fend off mind worms (barbarians).
Also things like boreholes, man made rivers, echolon mirrors (+1 trade in each square around it), also it was cool how you could raise/lower terrain and terraform the ocean too. :)

I haven't reached the later techs in this mod and I think you can terraform somewhat i don't know.. anyone experienced this?

An option to increase random events would be nice too, I love random events but they don't happen very often, increased quests would be nice too. I've played 700 turns of my game and only had 2 quests and maybe a random event every 30-50 turns.
 
I thoroughly suggest playing on Marathon speed if you want a more slowed and historically realistic progression through eras.
As to me, I don't care about historically realistic progression too much. I played marathon on ROM 2.91 long time, but it was very slow and easy. As of AND with your modmodmod, I only began to discover it. Will test marathon too.

I also suggest turning off tech brokering as it greatly speeds up era progression.
What is tech brokering? I don't understand. I tried to shut down it week ago, but nothing happened.

Also what map size are you playing?? You realise map size affects tech speed aswell yeah?? This mod was designed for marathon/huge.
Hey can i have a look at your save? Curious how others play and would be interested to see how your going vs immortal difficulty. I've won vs emperor on a standard map, but I find standard is ALOT easier, AI does much better when they have alot of room and empty islands etc.
Yep, I'm playing on huge (if I remember correctly :lol:) perfect world (with allow pangae setting) as one of the most unpredictable map type. I play civ4 for many many years, so only high difficulty can warm my interest up. Nothing special in my saves, but if you wanna, I can send to you.
As I said, you can get good or bad start position, good or bad nearborns, etc. But average it seems game becomes more quick than ROM 2.91. Maybe this is my wrong guess and I was lucky with start position, I still testing...

I also noticed AI never wants to become my vassal ("We are doing fine" blah blah blah...:mad:), even if he has only 3 very small cities. I don't like these changes, but again... still testing... still testing... :think:

P.S. What's about next patch? ;)
 
Tech brokering means you can only trade techs you discover yourself. So if you get a tech via trading, u can't then trade it to someone else.

I turn off vassals.
 
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