AND Enhanced Civics Mod 1.0

I don't know if I've completely solved it, I haven't really received much feed back on the changes to inflation. How is it working out?

I will see what I can do with regards to the mod you mentioned.
 
I think this would allow for much greater economic specialization.
I really like your ideas, but also don't forget that AI should use innovations at least acceptable. :)

I think slavery needs a slight buff, the increased unhappiness is somewhat too strong for the benefits, I will see about doing that.
Yes, buff or maybe also cut other economic civics.

If anyone here could get me access to the svn or know where I can get a copy of the latest I would be very appreciative
Sgtslick pointed right. I used this guide
Download TortoiseSVN (google it)
Install it
Create a folder with whatever name you want it to be
Right-click it and you should find an option called SVN Checkout.
Paste in "https://anewdawn.svn.sourceforge.net/svnroot/anewdawn/Trunk"
Wait until whole thing is downloaded
Click OK
to download all svn files. I didn't make install file, I just copied everything (except UserSettings folder, because I suppose it must be created by installer; I used old folder) and it works fine. I am not sure, is DLL fully updated or not, but it works. You can compile it (I didn't want to look, how to do it).

I just played a game where Montezuma kept backstabbing me... he seriously had like 6 tiles full of galleys and sloops and unloaded continiously stacks of 11 where ever he could
Try to add more AI players to your map. When AI has a lot of lands for settling, he can grow rapidly and build big stackes.

Ok, now time for my issue. :)
I like that anarchy uses gold for upkeep (unlike vanilla RoM) and assure that I have enough of gold to survive anarchy turns, but it seems AI can't do it. Look screenshot. When AI is in anarchy and has 0 gold, I suppose he begins to lose units.
It would be good, if AI would check amount of gold before his civic changes. I believe it is not easy and not really important bug, but it would be good. :)
 

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Is it possible to restrict trading so trading contacts for tech or resource for tech or military units for resources is not possible. I really like having these options but its silly how I can offer 1 resource and get free tech or a bunch of free units.

Usually i have to turn off tech trading and military unit trading because of this issue, but marathon without tech trading is kinda boring in the early years.

Inflation seems nicely balanced, my only complaint might be that AI gets too big of a discount at like monarch/emperor etc so they can spam cities and by the time your ready to expand all the good spots are gone.

Also as I said I would like units to cost higher maintenance and maybe distance from palace should be lowered. In terms of gameplay having distant city really shouldn't be a problem. I mean it not overpowered to do this.. but having lots of cities is overpowered and therefore should cost alot more maintenance than having distance.
-Maybe when cities aren't connected to capital via road network then distance maintenance is higher, but once you have them connected it drops down.

Oh and I agree about those free specialist buildings like city hall or whatever - they are pretty much can't be built at the moment unless your want a 100% increase in maintenance.. which is totally unreasonable.. not sure if AI are building these coz if they are it would cripple them.
 
Yeah I have halfed the increase maintenance cost of those buildings, still more than what they were originally. The last one is +100% maintenance instead of +200%, I put them in increments of 25% maintenance increase. This seems to be somewhat more reasonable so far. The point of raising them is that (as someone correctly pointed out) the increased maintenance costs were so small they really made little difference. The fact they give 6 free specialist for what was a measly 50 or 75% maintenance increase meant they could be spammed to every city without planning.
 
Yeah I was putting them in every city. But now i don't use them at all.. Zulu said you can add all his graphics to your mod maybe you should ask him to do some graphics buttons for your civics or something? He's updated and the graphics all look really cool.

Can't wait for your update..
 
That would be awesome. I made some myself but they aren't the best in the world. If you come up with anything that looks good for the new ones I've made I'd love to see them and possibly implement. :)
 
Ok some general feedback after my first proper game:

First of all the AI needs some fixing, as mentioned in some other topic allredy.
The AI totaly fails at building a modern army, especaly an airforce and nukes, also i have observed the AI never building any Aluminium/Ammunition/Cement/ect. Factories.
This pretty much makes the game end when you hit the industrial age and should be taken care of.
Also many civics come rather early or the ones that come later arent worth it, once i hit the early industrial age there are barely any new civics to discover.
Lets go in to detail:

Goverment:

Looks ok, i would like to see the Technocracy and Virt. Democracy use different Techs though.

Power:

This one is problematic, once i hit Marxisem there is nothing more to gain and most of the time i will not use Single Party anyways but stick with seperation of powers.
Also Legislature and Exicutive are kinda useless, at least i did not find myself useing them at all.
I would like to see some more late game options, like:

Mediacracy with Mass Media(a society ruled by the influence of mass media, giving culture and some commecre but also some unhappy faces)

Mind Control with thought Scanning(a society ruled by big brother, lots of happy people and espionage but weak science, culture and commerce)

Robo Society with Personal Robots[better name needed] (a society ruled by robots/AI, some free android workers in every city)

Society:

I would like to see Multiculturalisem moved to globaliation, cooperation comes a bit to early and dosent "fit".

Ecconomy:

I would like to see Free Market moved to Cooperation but i think its just a personal thing. ;)

Warfare:

Well standing army is totaly out of place from a historical point of view, but it works game wise so i think its ok, apart from that it would be nice if the bonus XP could be given to specific unit groups only.

Religion:

Universalisem should get some revolution bonus.
Atheisem should get something that sets it apart from universalisem, without the revolution bonuses it just gets replaced by it.
The Shwedagon Paya grants all religion civics, i found it to be kinda overpowerd.

Welfare:

I like them :)
 
If you take over a city b4 you have monarchy the city is pretty screwed coz of the bug which gives like -19 happies but I think your aware of this.
 
Question to Civthusiast: why pack original Rise of Mankind art files that aren't new to this add-on? It just adds to the size of the download.
 
If you take over a city b4 you have monarchy the city is pretty screwed coz of the bug which gives like -19 happies but I think your aware of this.
It seems you found this bug too. I screenshoted it one week ago, but we could not find any reason, causing this issue, here.

Another thing: Tribalism (where we can have only 3 cities) should become 1 bonus: "No unhealthy from features (jungles and plant floods)". And AI should be aware of it, not leaving this civic too early if he has a lot of such features on the start point.
It will do first turns more fairly for all players.

Also the map generator (for most maps) and city position advisor are bad in AND (many reasons, so - just bad).
 
Another thought.. do you think you could give AI an extra happy or something for monarch, emperor is a BIG step up from monarch I find. Inorder to compete in emperor i have to micro manage heaps and have some cities just constantly build caravans so that I can run just 55-60% science (early game).. Oh and man stalin is a prick lol two games in a row he backstabbed me.. and he always burns the cities like the filthy dog that he is.
 
Another thought.. do you think you could give AI an extra happy or something for monarch, emperor is a BIG step up from monarch I find. Inorder to compete in emperor i have to micro manage heaps and have some cities just constantly build caravans so that I can run just 55-60% science (early game)..
I'll try your map later. It is interesting to see what causes so much problems for you.
BTW, I often fall to 20-40% science to take several good spots before AI.
Science is not important early. What do you research? Religion?? And considering that we can have several free military units even before monarchy, game becomes to be just easy...

Oh and man stalin is a prick lol two games in a row he backstabbed me.. and he always burns the cities like the filthy dog that he is.
Yeah, AI burns cities too often. On the one hand this is funny and sometimes even usefull (when AI burns somebody's city nearly your borders), but on the other hand it happens too often and gives eternal minus in relationships - I don't like eternal game aspects, this is not realistically and not funny.
AI never burns cities in vanilla ROM.
 
Im playing emperor now, monarch is a bit too easy.

I find if I fall behind in techs even early game its really hard to catch up coz no-one will trade for your techs. I turn brokering off and I don't do that resource for tech cheat, although I do it sometimes, but won't cancel it for 25 turns. 10 is way too unfair for AI.

I don't usually go for religion, i usually just go for bronze working, trade, writing etc. Im playing a game as saladin and im going good, really religion focused, I founded 4 religions, im 1st in gnp but my army is and will need to kill someone soon to get more land.
 
Im playing emperor now, monarch is a bit too easy.
Well, so you will go to immortal soon.

I find if I fall behind in techs even early game its really hard to catch up coz no-one will trade for your techs. I turn brokering off and I don't do that resource for tech cheat, although I do it sometimes, but won't cancel it for 25 turns. 10 is way too unfair for AI.
This cheat is fixed in SVN, I'm playing right now. I still playing without this trading (habitually), but I think to start using it, because it is ok now.

I don't usually go for religion, i usually just go for bronze working, trade, writing etc. Im playing a game as saladin and im going good, really religion focused, I founded 4 religions, im 1st in gnp but my army is and will need to kill someone soon to get more land.
Trade and bronze are important, but I usually try to ask AI for Writing and Monarchy. Gandhi, persian leader and several others can be pleased to you early (+1 for peace, +1 for "developing nation should work together", +1 for "your small nation is not a threat", +1 for first impression, etc.). And they always give a help. It is very usefull, maybe even cheating...
 
Im double anyones gnp all game as saladin but still they are even in techs, damn tech trading whores ^^ hehe

Im bashing darius now.
In the game he upgraded like 50 longbows to those pre-musket dudes, no idea how AI can afford to upgrade all there units so much when they never have any money.

Like as soon as they get 300 gold+ i always get the gold off them with resources etc.

How do you have the SVN? who is working on it?
 
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