Lonecat Nekophrodite
Emperor
- Joined
- Jan 10, 2019
- Messages
- 1,869
Is it possible in Blender to adjust model bone positions and when run animations these pieces didn't return to original pose or do I still have to make a new animation set entirely?
^ Before I run animation
^ After (Idle)
Note that sails and oars are using Quadrireme both bones and some asset compnents. Is it possible to retain positions of both oar and sails when run animations without needing to make an entirely new set of animations?
^ Before I run animation
^ After (Idle)
Note that sails and oars are using Quadrireme both bones and some asset compnents. Is it possible to retain positions of both oar and sails when run animations without needing to make an entirely new set of animations?