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Release 1.3 of Religion and Revolution is now available for download.
(Link for download and further information can be found here.)
 
Title & Version Number: Religion and Revolution 1.4
Author: Religion and Revolution mod team
Type: Full modification
Forum: http://forums.civfanatics.com/forumdisplay.php?f=455

Release 1.4 of Religion and Revolution is available for download. :)

Changelog:
Spoiler :

New Features:

Rebuild of Culture/Area of Influence
Full 2-Plot-City-Radius
Railroads, Trains and Trainstations
New Goodies spawning Units
Goody Huts in Water
Wild Animals on Land and in Water
Possibility to create National Wonders
Further Enhancement of Goody Functionality and further Goodies (e.g. Fountain of Youth)
Monasteries and Forts (also see here)
Drying Swamps and Planting Forests
Runaway / Fleeing Criminals, Indentured Servants, African Slaves and Native Slaves
Pirates
Entertainment (generates gold from Culture)
Continental Guard
Mortar
Building chain to Market that increases domestic demand

Improvements and Fixes:

German translation completed
Many many small balancing changes and improvements
Improved / Enhanced Goody Hut System with new functions
Negative Effects of Bells on King's Attitude are now limited
Lumber and Stone are not sold by Custome House or lost to Overflow anymore
Production of Native Units from Hammers slowed down
Many adjustments to Founding Fathers for new Features, Units and Buildings
Improved UnitArtStyles
Further improvements of graphics (especially ships)

Additions:

Oxcarts
Added some new Promotions and small changes from Willi Tell
Added a new Level of Storage Building and rebalanced Storage Capacity
Corn Chamber and Granary
Many National Wonders: Colonial Congress, Cathedral of the Archbishop, ...
Improved Pedia Screens from Roamty
Improved Pedia Screens from Nightinggale
Map "The New World" (Gigantic, geographically correct)


All further information and downloadlink here:
[Religion and Revolution]: Welcome ! (Read first please.)
 
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