I suppose anyone's perspective on resource distribution is going to depend upon game settings, especially map size.
Players on larger maps are going to appreciate the effect that localized resource pockets have on play, because they can use diplomacy or exploration to solve the scarcity problem, in addition to warfare. To a degree, this is true for slower game speed as well, where you're afforded more time to be creative. So localized resources reduce predictability here, because you can apply different solutions.
On a smaller map, though, you have fewer clusters, so maybe trade and exportation aren't as viable, and warfare becomes the predictable default. Here, I think you need customized start scripting that accounts for map size. Or, just give the player a "balanced" strategics setting. Otherwise, we have the opposite effect, and play becomes too predictable.
I do know that when Civ6 released, I absolutely hated the resource distribution, which was a deliberately even spread. I like bigger maps at slower speeds, so that was predictably boring.