Any good concept art (even in other games' gfx) of ancient or medieval mines?

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It is becoming very rapidly obvious that I will need to build stuff around it, to make the water/river believable.
 
It is a nice graphic for a watermill building - and could replace the current watermill building in the RARR mod. :)

For ancient mines in my eyes the firaxis graphics with a wiped out waggon and the Vuldacon placement is the best solution. If indeed a good water connection to the watermill could be done, there would be the danger, that players could mix up that graphic with a real river tile on the map and think the water round the mill would provide an additional defense bonus for units by a river.
 
It is a nice graphic for a watermill building - and could replace the current watermill building in the RARR mod. :)

For ancient mines in my eyes the firaxis graphics with a wiped out waggon and the Vuldacon placement is the best solution. If indeed a good water connection to the watermill could be done, there would be the danger, that players could mix up that graphic with a real river tile on the map and think the water round the mill would provide an additional defense bonus for units by a river.
You know what is the thing I hate the second-most?
Pixel-editing. Because it makes it pointless that I 3d modeled stuff and had them computer-calculated.
But the thing I hate the absolute most is my gfx not being recognized as superior :p

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I will upload the file today or one of these days.
On second thought, I might just create a matching ancient fort/colony etc first.
 
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That's not it, though, if you look at (eg) the civ-size version windows, they are a blur and no texture will change that.

Made some lighting + resolution changes, but it's still a long way from anything I want.

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What about simply sharpen the image ?

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Yes, but I need to establish how to do it in Blender 4. I don't wish to have to manually edit stuff after the render :)
And I don't mean sharpening a rendered image in Blender (which typically produces a terrible result), but having the render be sharp enough (as were my old gfx with Blender 2.8).
 
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