maggotman
And Then Bender Ran.
Hello All
Stupid question, but question none the less. Designing a map in which I do not want forests destroyed or developed in any way. Only way I can figure it out is in the Builds.xml - I changed the tech to future_tech on anything that would destroy a forest - like building a farm, lumbermill, etc. Of course, this means some terrain improvements are now not available on any type of terrain until the future_tech has been discovered.
Anybody have a more efficient way to do this? Really all I want is for any terrain with a forest to remain undeveloped by the AI.
Forgive the post if it's in the wrong area.
Love this game.
Stupid question, but question none the less. Designing a map in which I do not want forests destroyed or developed in any way. Only way I can figure it out is in the Builds.xml - I changed the tech to future_tech on anything that would destroy a forest - like building a farm, lumbermill, etc. Of course, this means some terrain improvements are now not available on any type of terrain until the future_tech has been discovered.
Anybody have a more efficient way to do this? Really all I want is for any terrain with a forest to remain undeveloped by the AI.
Forgive the post if it's in the wrong area.
Love this game.