Sharples
Prince
I've done four times now in MultiPlayer, I am finding them easier to play, and I'm just an Emperor player!
Their Great Galleass rock. I find if you get two city states or even one and send food to your capital continuously, you'll have production to build Great Galleass very quickly, and that is not even going to workshops or machinery. They can get to Compass very fast and usually I can produce/buy Great Galleass in as little as two/four turns.
Their might only have three movement, but their purpose is to get the Great Lighthouse, and if you're lucky, get the Exploration opener for 5 movement. Once, you go straight to Optics, get the closest coastal city state, buy it and start constructing Colossus/Sea Trade.
Great Lighthouse and Colossus are on the opposite side of the tree, so usually I like to squeeze Writing after Optics and a luxury technology, although as Venice, you SHOULD get some sea luxuries. Great Lighthouse is going to give you a free lighthouse, 1+ extra sight and exploration AND a free merchant slot. Colossus will give you 5+ gold, two extra trade route slots (Venice Double Ability) AND a free merchant slot. Which means combined, these two are extremely powerful and almost always a must for Venice. Although I have one a game without the Colossus, it does help significantly. Also, getting a market up for Venice and putting a specialist inside of it will make you produce MOV (Merchant of Venice) 3+ MOV points per turn!
You do not need Hanging Gardens for this, because for Venice, you will be getting roughly around 8/9+ food for each sea trade route going to the capital, and combined with other cities, this will make your capital grow extremely fast.
Generally, after going Great Lighthouse and Colossus I go for Philosophy and rush it as fast as possible (because you will be behind in technology). Then I go straight for Compass then education, you can go education before Compass, but you'll want those Great Galleass before those cities get too strong.
Produce/buy around four Great Galleass, and take any Civilization cities off the coast! If you find a capital in the coast, you win! Because then you can just rush to frigates and update your Great Galleass, VERY fast, and with your gold income from your sea trade routes, you SHOULD be able to upgrade them.
Generally as Venice, I've found them best to backstab and try not to trade with other Civilizations for gold in trade routes, do this with city states.
Their Great Galleass rock. I find if you get two city states or even one and send food to your capital continuously, you'll have production to build Great Galleass very quickly, and that is not even going to workshops or machinery. They can get to Compass very fast and usually I can produce/buy Great Galleass in as little as two/four turns.
Their might only have three movement, but their purpose is to get the Great Lighthouse, and if you're lucky, get the Exploration opener for 5 movement. Once, you go straight to Optics, get the closest coastal city state, buy it and start constructing Colossus/Sea Trade.
Great Lighthouse and Colossus are on the opposite side of the tree, so usually I like to squeeze Writing after Optics and a luxury technology, although as Venice, you SHOULD get some sea luxuries. Great Lighthouse is going to give you a free lighthouse, 1+ extra sight and exploration AND a free merchant slot. Colossus will give you 5+ gold, two extra trade route slots (Venice Double Ability) AND a free merchant slot. Which means combined, these two are extremely powerful and almost always a must for Venice. Although I have one a game without the Colossus, it does help significantly. Also, getting a market up for Venice and putting a specialist inside of it will make you produce MOV (Merchant of Venice) 3+ MOV points per turn!
You do not need Hanging Gardens for this, because for Venice, you will be getting roughly around 8/9+ food for each sea trade route going to the capital, and combined with other cities, this will make your capital grow extremely fast.
Generally, after going Great Lighthouse and Colossus I go for Philosophy and rush it as fast as possible (because you will be behind in technology). Then I go straight for Compass then education, you can go education before Compass, but you'll want those Great Galleass before those cities get too strong.
Produce/buy around four Great Galleass, and take any Civilization cities off the coast! If you find a capital in the coast, you win! Because then you can just rush to frigates and update your Great Galleass, VERY fast, and with your gold income from your sea trade routes, you SHOULD be able to upgrade them.
Generally as Venice, I've found them best to backstab and try not to trade with other Civilizations for gold in trade routes, do this with city states.