Anyone have a sucsessful Venice win?

Sharples

Prince
Joined
Jan 10, 2014
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333
Location
United Kingdom, England
I've done four times now in MultiPlayer, I am finding them easier to play, and I'm just an Emperor player!

Their Great Galleass rock. I find if you get two city states or even one and send food to your capital continuously, you'll have production to build Great Galleass very quickly, and that is not even going to workshops or machinery. They can get to Compass very fast and usually I can produce/buy Great Galleass in as little as two/four turns.

Their might only have three movement, but their purpose is to get the Great Lighthouse, and if you're lucky, get the Exploration opener for 5 movement. Once, you go straight to Optics, get the closest coastal city state, buy it and start constructing Colossus/Sea Trade.

Great Lighthouse and Colossus are on the opposite side of the tree, so usually I like to squeeze Writing after Optics and a luxury technology, although as Venice, you SHOULD get some sea luxuries. Great Lighthouse is going to give you a free lighthouse, 1+ extra sight and exploration AND a free merchant slot. Colossus will give you 5+ gold, two extra trade route slots (Venice Double Ability) AND a free merchant slot. Which means combined, these two are extremely powerful and almost always a must for Venice. Although I have one a game without the Colossus, it does help significantly. Also, getting a market up for Venice and putting a specialist inside of it will make you produce MOV (Merchant of Venice) 3+ MOV points per turn!

You do not need Hanging Gardens for this, because for Venice, you will be getting roughly around 8/9+ food for each sea trade route going to the capital, and combined with other cities, this will make your capital grow extremely fast.

Generally, after going Great Lighthouse and Colossus I go for Philosophy and rush it as fast as possible (because you will be behind in technology). Then I go straight for Compass then education, you can go education before Compass, but you'll want those Great Galleass before those cities get too strong.

Produce/buy around four Great Galleass, and take any Civilization cities off the coast! If you find a capital in the coast, you win! Because then you can just rush to frigates and update your Great Galleass, VERY fast, and with your gold income from your sea trade routes, you SHOULD be able to upgrade them.

Generally as Venice, I've found them best to backstab and try not to trade with other Civilizations for gold in trade routes, do this with city states. :)
 
If you want your puppets running scientists you need to send food cargos to them. It's a good way to keep up technologically, probably the hardest part for that civ.

I do like playing Venice from time to time but you absolutely need a strong capital location and some cs around or you are going to have a painful game. But the odds are pretty high(70-75%). If you run into these games you can have an insane gpt rate! I once got +150 gpt before the turn 80!

And sea luxs starts are the best. Beeline Optics, get the gm and build a lighthouse(or the GLH if the production is high enough) then some luxs then writing and Philo.

I made some successful 75-80 turns Xbows rushes with like 10+ units and the possibility to buy a new unit every 3 turns. Had some games ''in the pocket'' but never ended them really due to bad connections, drops, etc.

In fact i never played Venice against NQ guys because i never landed with them so far(random).
 
If you want your puppets running scientists you need to send food cargos to them. It's a good way to keep up technologically, probably the hardest part for that civ.

I do like playing Venice from time to time but you absolutely need a strong capital location and some cs around or you are going to have a painful game. But the odds are pretty high(70-75%). If you run into these games you can have an insane gpt rate! I once got +150 gpt before the turn 80!

And sea luxs starts are the best. Beeline Optics, get the gm and build a lighthouse(or the GLH if the production is high enough) then some luxs then writing and Philo.

I made some successful 75-80 turns Xbows rushes with like 10+ units and the possibility to buy a new unit every 3 turns. Had some games ''in the pocket'' but never ended them really due to bad connections, drops, etc.

In fact i never played Venice against NQ guys because i never landed with them so far(random).

Yes, I have also tried an XBow rush with Venice, if there are no coastal areas I can reach, I will just rush for XBow and produce them very quickly, maybe even get a workshop and Ironworks in to speed up the production.

Both work really, however you just have to hope that if you're going to go the XBow rush, you don't get China Chu-"KO"-nu or Attilas Battering Scam. If I did have China on my doorstep in a reachable coastal area, I'MA RUSH TO THOSE GREAT GALLESS ASAP. :lol:

Also, about Venice GPT, I've got it to INSANE amounts under turn 120, I got around 320 GPT with them, but that was because I went Tiny Islands with them, and they are so goddamn overpowered on those water maps. :)
 
Actually surviving as Venice in multiplayer is about diplomacy. You are a city state, so you need to Ally with other civ's and create a mutual advantage to keep them from settling near you and citadel bombing you to death.

Invite them to settle in good spots 7-8 tiles from you that cut off others from attacking you, and offer then gpt and luxuries for a defensive pact. You can also save money by buying military units from them.

My favorite strategy it's to get someone to settle cities for you in exchange for gold.

The goal is for your gold infusions to propel your ally into being the strongest continental power, making the other players fight to keep them in check. Late game, use naval power to keep nukes away from you, pass non proliferation, and save 12k gold to buy all 6 spaceship parts.
 
I just managed my third Venice win in a Pub game. It was small continents legendary start, and my start helped quite a bit. It wasn't amazing for a legendary start, but two wheat, two fish, and 4 sheep ensured that I had a strong capital. And most important, my cap was almost impossible to take by land because I had a 1 tile wife bridge between me and Japan. There was little iron, so I limited my naval conquering to my continent and took one city state and one capital.

I managed to snag a lot of wonders and get ahead in Tech while buying most other things. I was powering toward an atomic era cultural victory when i noticed that my land neighbor was preparing an arty rush. I managed to Tech flight before he attacked me while Portugal attacked my captured capital. I managed to hold them both off with great war bombers before they both conceded.

I admit that if Portugal had been smarter he could have taken my capital, but I purchased submarines to put an end to his naval attack. I don't think Japan could have taken Venice, though.
 
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