This is a speculative idea I had, and I was wondering if anyone had tried it or had ideas to make it work.
The basic idea is to beeline/bulb astronomy, and take advantage of amphibious sneak attack + a good UU + capitulation mechanics to quickly cap AIs before they have time to respond. Ideally, you could cap them with a lot of their army still intact, which could then be used to fight other AIs for you. I'll probably run vassalage so my units can start with two promos. Bulbing theology to get theology might also be worthwhile, since it would let you gain a 3rd promo after one battle.
The obvious choice of course is the Vikings, with their free amphibious promotion and faster ships. Unfortunately, even CR3 berzerkers will struggle against the more strongly defended cities, since you can't use seige amphibiously.
Berserkers aren't the only choice though. Samurai, Cho-Ko-Nu, and Oromo Warriors might work for this also. They all get multiple extra first strikes, which usually doesn't do much when units are at full strength but can do a lot when one has lost some HP- like after being hit by siege collateral. So I was thinking that with any of these units you could land, weaken them with siege (don't bother bombarding the defenses that would take too long) and then clean up at good odds while also earning tons of XP. CKNs can even do collateral when attacking amphibiously! And of course you can use spies to revolt any particularly tough cities, but you shouldn't have to do that too often if you bring enough siege and promote down the drill line.
I think you really wouldn't need much research power with this strategy. Just keep slaving out more units, and use the vassal bonus and their resources to keep you cities happy. Eventually you'd get frigates for bombardment, and grenadiers to crush rifles, but I think you could fight very effectively for a long time with just medieval tech (plus astronomy) if you do it right.
The basic idea is to beeline/bulb astronomy, and take advantage of amphibious sneak attack + a good UU + capitulation mechanics to quickly cap AIs before they have time to respond. Ideally, you could cap them with a lot of their army still intact, which could then be used to fight other AIs for you. I'll probably run vassalage so my units can start with two promos. Bulbing theology to get theology might also be worthwhile, since it would let you gain a 3rd promo after one battle.
The obvious choice of course is the Vikings, with their free amphibious promotion and faster ships. Unfortunately, even CR3 berzerkers will struggle against the more strongly defended cities, since you can't use seige amphibiously.
Berserkers aren't the only choice though. Samurai, Cho-Ko-Nu, and Oromo Warriors might work for this also. They all get multiple extra first strikes, which usually doesn't do much when units are at full strength but can do a lot when one has lost some HP- like after being hit by siege collateral. So I was thinking that with any of these units you could land, weaken them with siege (don't bother bombarding the defenses that would take too long) and then clean up at good odds while also earning tons of XP. CKNs can even do collateral when attacking amphibiously! And of course you can use spies to revolt any particularly tough cities, but you shouldn't have to do that too often if you bring enough siege and promote down the drill line.
I think you really wouldn't need much research power with this strategy. Just keep slaving out more units, and use the vassal bonus and their resources to keep you cities happy. Eventually you'd get frigates for bombardment, and grenadiers to crush rifles, but I think you could fight very effectively for a long time with just medieval tech (plus astronomy) if you do it right.