ohioastronomy
King
- Joined
- Dec 14, 2005
- Messages
- 714
Again, these are not real arguments but merely observations or feelings. Of course, if you don't find any fun in the game then there is not much to do. Except maybe distance yourself from the game for a while and see if you can approach it later without prejudice and with a fresh desire to discover the game.
I don't have the impression that you'd accept anything I said as valid, but I'll try anyhow.
Take global happiness. Your cities all grow, and without micro you can end up slamming against a cap. If you add new cities - by winning a war, for example - your entire empire suffers. If you lose cities they are glad. Isn't that odd?
I prefer, very much, a system where I can let older cities do whatever they want to and have to establish new ones - both mechanically and as a game. Having newly conquered cities be tough to incorporate locally makes a ton of sense. Having production shut down in your capital as a result doesn't.
I find it artificial to have it be optimal to gather cash centrally and just buy generic things in generic cities. The global happiness cap is the same for all map sizes and speeds, which I think is simply inflexible and bad design. It's too easy to get around late game, too constricting in the early game; too loose in small maps, too severe in large ones.
That's a concrete example. Hope it helps.