pineappledan
Deity
I’m thinking about the current state of Golden Ages in VP and I have come to the conclusion that they are too easy and come too fast.
One quick change we could make is to raise the base cost or scaling of GAs, but I think the biggest problem is that we have way too many sources of Golden age points in VP.
Back in vanilla, the main way of earning points towards a GA was excess happiness. There were pretty much no instances of GAPs themselves distributed as a regular yield. Meanwhile, we have the artistry tree in VP that gives something like 18GAP per city per turn. We have a few civs that can achieve a permanent golden age starting in Renaissance with little effort, and most civs canstart getting perpetual golden ages by late game simply by picking Artistry/Freedom
So I wanted to check the temperature of the community on this. Do you think Golden Ages are too easy, and that there are generally too many sources of Golden Age Points distributed throughout the game?
One quick change we could make is to raise the base cost or scaling of GAs, but I think the biggest problem is that we have way too many sources of Golden age points in VP.
Back in vanilla, the main way of earning points towards a GA was excess happiness. There were pretty much no instances of GAPs themselves distributed as a regular yield. Meanwhile, we have the artistry tree in VP that gives something like 18GAP per city per turn. We have a few civs that can achieve a permanent golden age starting in Renaissance with little effort, and most civs canstart getting perpetual golden ages by late game simply by picking Artistry/Freedom
So I wanted to check the temperature of the community on this. Do you think Golden Ages are too easy, and that there are generally too many sources of Golden Age Points distributed throughout the game?