SupremacyKing2
Deity
How important are tiles/hexes to a civ game to be true to the civ format? Put differently, if civ6 used a map with regions like Europa Universalis, would that be considered heretical and un-civ?
The reason I ask, is because I see many advantages to a regions based map. First, it would fit the scale of civ better. when 1 turn = 10 years or more, it makes more sense for units to move from a region to another region than to only move from one hex to another. And regions would allow settlers to colonize a nearby region or for military units to conquer an adjacent region in a couple turns rather than units taking multiple turns (hundreds of years) just to move from a city to their target location. Regions would also allow more beautiful and more realistic maps since maps would no longer be a collection of geometrical hexes. You could have more natural looking maps that look like real Earth. You could also have more natural looking borders where your empire has continuous territory instead of the hodge podge of semi connected hexes in civ5. Regions would also for better AI pathfinding since it is easier to program the AI to move units from one region to the next rather than programming a specific hex to hex path.
The reason I ask, is because I see many advantages to a regions based map. First, it would fit the scale of civ better. when 1 turn = 10 years or more, it makes more sense for units to move from a region to another region than to only move from one hex to another. And regions would allow settlers to colonize a nearby region or for military units to conquer an adjacent region in a couple turns rather than units taking multiple turns (hundreds of years) just to move from a city to their target location. Regions would also allow more beautiful and more realistic maps since maps would no longer be a collection of geometrical hexes. You could have more natural looking maps that look like real Earth. You could also have more natural looking borders where your empire has continuous territory instead of the hodge podge of semi connected hexes in civ5. Regions would also for better AI pathfinding since it is easier to program the AI to move units from one region to the next rather than programming a specific hex to hex path.