ezzlar
Emperor
- Joined
- Dec 21, 2001
- Messages
- 1,813
Over the civ series armies have mainly been a production factor. The more units you can produce the larger army you get. If you only produce units you get a huge army.
You might have to collect some more money from your cities (slider in earlier civs) but usually not that game changing.
To make wars more realistic I would like the following:
- Cost of army increases exponentially.
- Costs differ by unit. A spearman shouldnt be one coin just as an aircraft carrier
Drafting should also be used as an integrated strategy in the game. Without any severe penalties. The AI or yourself usually has huge standing armies over hundreds of years which isnt realistic. Armies are either used for waging wars or defending against a looming threath (like N-S Korea or Taiwan-China) but at a great economic cost to society.
You might have to collect some more money from your cities (slider in earlier civs) but usually not that game changing.
To make wars more realistic I would like the following:
- Cost of army increases exponentially.
- Costs differ by unit. A spearman shouldnt be one coin just as an aircraft carrier
Drafting should also be used as an integrated strategy in the game. Without any severe penalties. The AI or yourself usually has huge standing armies over hundreds of years which isnt realistic. Armies are either used for waging wars or defending against a looming threath (like N-S Korea or Taiwan-China) but at a great economic cost to society.