primem0ver
Emperor
I am not sure I like the sound of the solution that they are proposing for Civ 6. It sounds too much like Civ V and I could not stand the mess created by 1UPT rules.
I REALLY hope someone is listening because there is a logical solution that provides the best of both worlds. It has been way too long since I had a good, up to date, civ game on my computer. What they need to do for Civ 6 is create a task force system. Only one task force per tile, but this group can have multiple units assigned based on a set of rules that restrict what size and types of units (within a range). Those unit types are based both on the size and on the task that the force is supposed to be given.
Example sizes:
single unit (1 unit)
detachment (2-3 units)
squadron (4-6 units)
army (7-10 units)
armada (11-15 units)
Example task force types:
Reconnaissance
Spy (different types!)
Settlement
Defense (same types as attack)
Siege (attack)
Flank (long range/fast moving attack)
Infantry(short range attack)
Amphibious Assault
Invasion (multiple types)
etc...
I REALLY hope someone is listening because there is a logical solution that provides the best of both worlds. It has been way too long since I had a good, up to date, civ game on my computer. What they need to do for Civ 6 is create a task force system. Only one task force per tile, but this group can have multiple units assigned based on a set of rules that restrict what size and types of units (within a range). Those unit types are based both on the size and on the task that the force is supposed to be given.
Example sizes:
single unit (1 unit)
detachment (2-3 units)
squadron (4-6 units)
army (7-10 units)
armada (11-15 units)
Example task force types:
Reconnaissance
Spy (different types!)
Settlement
Defense (same types as attack)
Siege (attack)
Flank (long range/fast moving attack)
Infantry(short range attack)
Amphibious Assault
Invasion (multiple types)
etc...