KillingMeSoftly
Warlord
- Joined
- Sep 11, 2011
- Messages
- 279
Here are the relevant tenets:
Arsenal of Democracy (Freedom, tier 2): +25% towards Military Units. +20 from Military Units gifts to City-States.
Gunboat Diplomacy (Autocracy, tier 3): +6 per turn with City-States you could demand tribute from.
I've played both a Freedom and Autocracy diplomacy game now. Both of these tenets occupy the same design space, and fulfill similar goals. On paper, Gunboat Diplomacy appears superior but in practice I've found otherwise.
Playing on Emperor, most city-states produced a large amount of troops. This raises their reluctance threshold and makes it very difficult to bully these states. Some states possessed so many units I could fill every available space in and around their borders and still not pass this threshold. Note that I had a massive army playing as Autocratic Germany, much larger than I would normally build. Despite the huge size of my military, I could only make use of Gunboat Diplomacy on a handful of city-states at a time. Number of units is not the only factor, either. The total combat strength of your units compared to the city-state's military is part of the calculation. I was not the tech leader, so this meant city-states often had a few more advanced units than me. This makes it even more difficult to make them Afraid. I feel like Gunboat Diplomacy was tested on lower difficulties where city-states produce less units overall.
Arsenal of Democracy is simply more practical. Not only is it a tier lower than Gunboat Diplomacy, you also receive a substantial bonus to military production. It's almost Total War + Gunboat Diplomacy tenets wrapped into one! 20 Influence per unit doesn't seem like much compared to +6 Influence per turn, yet in practice it is more effective. A guaranteed 20 Influence when you need it, no strings attached, is very strong. There is only one major difference between the two: Gunboat Diplomacy allows you to keep your super-massive military. Personally I felt, with all the units I needed to build, I could have achieved a Domination victory before a Diplomacy victory.
Of course, this isn't the total picture when it comes to the Freedom vs Autocracy diplomacy effectiveness. Both Ideologies are supposed to be good at Diplomacy victory, yet Autocracy only has Gunboat Diplomacy when it comes to increasing Influence with city-states. Freedom has Covert Action (2x rigged election chance) at Tier 1, Arsenal of Democracy at Tier 2, and then Treaty Organization at Tier 3 (+4 Influence per turn with City-States you have a trade route with). The differences in power between tenets should be obvious!
To me, Arsenal of Democracy is at least on par if not superior to Gunboat Diplomacy. Combined with other tenets, Freedom is much stronger than Autocracy when it comes to Diplomatic Victory.
Arsenal of Democracy (Freedom, tier 2): +25% towards Military Units. +20 from Military Units gifts to City-States.
Gunboat Diplomacy (Autocracy, tier 3): +6 per turn with City-States you could demand tribute from.
I've played both a Freedom and Autocracy diplomacy game now. Both of these tenets occupy the same design space, and fulfill similar goals. On paper, Gunboat Diplomacy appears superior but in practice I've found otherwise.
Playing on Emperor, most city-states produced a large amount of troops. This raises their reluctance threshold and makes it very difficult to bully these states. Some states possessed so many units I could fill every available space in and around their borders and still not pass this threshold. Note that I had a massive army playing as Autocratic Germany, much larger than I would normally build. Despite the huge size of my military, I could only make use of Gunboat Diplomacy on a handful of city-states at a time. Number of units is not the only factor, either. The total combat strength of your units compared to the city-state's military is part of the calculation. I was not the tech leader, so this meant city-states often had a few more advanced units than me. This makes it even more difficult to make them Afraid. I feel like Gunboat Diplomacy was tested on lower difficulties where city-states produce less units overall.
Arsenal of Democracy is simply more practical. Not only is it a tier lower than Gunboat Diplomacy, you also receive a substantial bonus to military production. It's almost Total War + Gunboat Diplomacy tenets wrapped into one! 20 Influence per unit doesn't seem like much compared to +6 Influence per turn, yet in practice it is more effective. A guaranteed 20 Influence when you need it, no strings attached, is very strong. There is only one major difference between the two: Gunboat Diplomacy allows you to keep your super-massive military. Personally I felt, with all the units I needed to build, I could have achieved a Domination victory before a Diplomacy victory.
Of course, this isn't the total picture when it comes to the Freedom vs Autocracy diplomacy effectiveness. Both Ideologies are supposed to be good at Diplomacy victory, yet Autocracy only has Gunboat Diplomacy when it comes to increasing Influence with city-states. Freedom has Covert Action (2x rigged election chance) at Tier 1, Arsenal of Democracy at Tier 2, and then Treaty Organization at Tier 3 (+4 Influence per turn with City-States you have a trade route with). The differences in power between tenets should be obvious!
To me, Arsenal of Democracy is at least on par if not superior to Gunboat Diplomacy. Combined with other tenets, Freedom is much stronger than Autocracy when it comes to Diplomatic Victory.