kozzer
Liberated Autocrat
- Joined
- Dec 8, 2005
- Messages
- 141
I meant it's possible to code it that way.No, you can not.
An AI designed to "play to win" is by definition an AI that always does what if feels will give it the biggest chance of winning the game. If that means nuking a friend, so be it.
As soon as you deviate from this rule you are compromising and no longer have a pure "play to win"-AI.
If your point of view is that if a civ isn't "trying to win" of it doesn't go BALLS OUT TRYING TO KILL YOU IMMEDIATELY as soon as you start building the Utopia Project or building your spaceship parts, then we disagree on that principle. But it can certainly be coded so that the AI continues to primarily pursue their own victory conditions while you pursue yours, without coming after you as you near yours.