Drewbc
Chieftain
So I've an idea. I think assassinations should be implemented into the game. Not the leader of a Civ, but annoying settlers of other Civs coming to settle their city as close to your empire as possible (and right on top of the only spot with iron, on your side of the continent). I think if you move one of your military units next to their settler, and place maybe a 100 gold bribe ( you should be able to make that settler "disappear", if you know what I mean.
Another thought, while we're at it, what if you could abduct civilian/non military units (at a cost of course). This would cost gold and you would take a dilpo hit with that civ but you would have the unit or use it as leverage to make demands (something I currently don't use b/c it never works). And this could be done to a civ you just genuinely don't like. (*cough* Siam *cough*) I feel this could add more depth to espionage and diplomacy. This would be a real reason for that negative border modifier. Of course, it should only be allowed if units are outside or on the border of one's territory. What do you think?
Another thought, while we're at it, what if you could abduct civilian/non military units (at a cost of course). This would cost gold and you would take a dilpo hit with that civ but you would have the unit or use it as leverage to make demands (something I currently don't use b/c it never works). And this could be done to a civ you just genuinely don't like. (*cough* Siam *cough*) I feel this could add more depth to espionage and diplomacy. This would be a real reason for that negative border modifier. Of course, it should only be allowed if units are outside or on the border of one's territory. What do you think?