Deliverator
Graphical Hackificator
From this article:
"The graphics engine is completely new, as an artist that’s my thing! There’s a lot of new technology there, we have a much more realistic shading system so you can simulate all kinds of different materials, the lighting system has been overhauled – we have time of day now. One of my favourite things is we have wonder movies now. In Civ V we had paintings and a lot of people said they missed the timelapse of wonder movies from Civ IV, so we wanted to do that in real time.
Civ V has mod support built-in via Steam workshop, will this functionality come with Civ VI as well?
Absolutely. We’re very aware of the mod community and we’ve taken more strides on Civ VI to make sure that that’s accessible. Everytime we talk about the future we talk about how modders are going to be able to interact with the game. We’re very excited to see what they do, they always come up with very fun ideas.
There’s a lot of things they can do that are simple, for example our cities now have cultural attachments. In Civ V we just added a base drive, we didn’t have a lot of variety other than unique things, like Japan has a samurai, but their swordsman looked the same as everyone else. Now we’ve gone to the effort of making skin tones for everybody, very unique weapons and armour, and we started with a cultural set – we have a European set. We don’t have a French and English set but that’s the kind of stuff that’s really easy for modders to get into. They don’t have to do any new animation because the way the attachment system works, they just need the model to be attached to the basic elements and they’ll play well with what’s already there."
That last bit indicates that modding Civ VI 3D units and (hopefully) leaders will be significantly different to Civ V. My guess is that you will be able to import 3D objects and "attach" them to existing skeletons/animations to create new custom units/leaders. Very interesting.
I can see this working well for replacing armour/weapons for existing units but hopefully more complete unit overhauls/replacements will be possible too.
"The graphics engine is completely new, as an artist that’s my thing! There’s a lot of new technology there, we have a much more realistic shading system so you can simulate all kinds of different materials, the lighting system has been overhauled – we have time of day now. One of my favourite things is we have wonder movies now. In Civ V we had paintings and a lot of people said they missed the timelapse of wonder movies from Civ IV, so we wanted to do that in real time.
Civ V has mod support built-in via Steam workshop, will this functionality come with Civ VI as well?
Absolutely. We’re very aware of the mod community and we’ve taken more strides on Civ VI to make sure that that’s accessible. Everytime we talk about the future we talk about how modders are going to be able to interact with the game. We’re very excited to see what they do, they always come up with very fun ideas.
There’s a lot of things they can do that are simple, for example our cities now have cultural attachments. In Civ V we just added a base drive, we didn’t have a lot of variety other than unique things, like Japan has a samurai, but their swordsman looked the same as everyone else. Now we’ve gone to the effort of making skin tones for everybody, very unique weapons and armour, and we started with a cultural set – we have a European set. We don’t have a French and English set but that’s the kind of stuff that’s really easy for modders to get into. They don’t have to do any new animation because the way the attachment system works, they just need the model to be attached to the basic elements and they’ll play well with what’s already there."
That last bit indicates that modding Civ VI 3D units and (hopefully) leaders will be significantly different to Civ V. My guess is that you will be able to import 3D objects and "attach" them to existing skeletons/animations to create new custom units/leaders. Very interesting.
I can see this working well for replacing armour/weapons for existing units but hopefully more complete unit overhauls/replacements will be possible too.