Attempting to Add New Civ / Leader ... Stumbling Blocks ... Detailed Post

Mattygerst

Prince
Joined
Jan 19, 2008
Messages
538
Location
St. Louis, Missouri, USA
*NOTE*
Due to length, there will be a succession of posts...

This weekend I spent time planning the WWII scenario for MMod (found here: http://forums.civfanatics.com/showthread.php?t=482015 ). It includes 48 civilizations, of which I would like to create 48 new civilizations and 48 new leaders (I don't wish to use any of the current BTS civs/leaders).

In case you are curious, here is my civ list for the scenario:
Spoiler :
Team #: Civilization (Vassal of)
0: Canada
1: USA
2: Mexico
3: Rio Treaty
1: Bahamas
2: Costa Rica
3: Dominican Republic
4: El Salvador
5: Guatemala
6: Haiti
7: Honduras
8: Panama
9: Paraguay
10: Trinidad & Tobago
11: Uruguay
12: Argentina
13: Chile
14: Colombia
15: Peru

4: ALBA
1: Antigua
2: Ecuador
3: Nicaragua
4: St. Lucia
5: Cuba
6: Bolivia
7: Venezuela

5: Brazil
6: Norway
7: Sweden
8: Finland
9: UK + Ireland
10: British Overseas Territories (UK)
1: Guyana
2: Brunei
3: Singapore
4: Myanmar/Burma
5: Malaysia
6: New Zealand

11: British Africa (UK)
North Africa:
1: Sudan
East Africa:
1: Kenya
2: Malawi
3: Tanzania
4: Uganda
5: Zambia
6: Zimbabwe
South Africa:
1: Botswana
2: South Africa
3: Namibia
West Africa:
1: Ghana
2: Nigeria
3: Sierra Leone

12: Denmark
1: Iceland
2: Greenland

13: Portugal
14: Portuguese Africa (Portugal)
East Africa:
1: Mozambique
Central Africa:
1: Angola

15: Spain
16: France
17: French Africa (France)
North Africa:
1: Morocco
2: Algeria
3: Tunisia
East Africa:
1: Madagascar
Central Africa:
1: Cameroon
2: Central African Republic
3: Chad
4: Republic of Congo
5: Gabon
West Africa:
1: Burkina Faso
2: Guinea
3: Ivory Coast
4: Mali
5: Mauritania
6: Niger
7: Senegal

18: French Indochina (France)
1: Cambodia
2: Vietnam
3: Laos

19: Low Countries
1: Netherlands
2: Belgium + Luxembourg

20: Netherlands Overseas Territories (Low Countries)
1: Suriname
2: Indonesia

21: Germany
22: Switzerland
23: Poland
24: Czechoslovakia
25: Austria
26: Hungary
27: Bulgaria
28: Romania
29: Yugoslavia
30: Italy
31: Italian Africa (Italy)
North Africa:
1: Libya
East Africa:
1: Eritrea
2: Ethiopia
3: Somalia

32: Albania (Italy)
33: Greece
34: Turkey
35: Soviet Union
1: Georgia
2: Armenia
3: Azerbaijan
4: Kazakhstan
5: Kyrgyzstan
6: Tajikistan
7: Turkmenistan
8: Uzbekistan

36: Baltic States
1: Latvia
2: Estonia
3: Lithuania

37: Iran
38: Israel (UK)
39: Arab League (UK)
1: Jordan
2: Kuwait
3: Oman
4: Palestine
5: Qatar
6: Yemen
7: Suez
8: Syria
9: Lebanon
10: Egypt
11: Iraq
12: Saudi Arabia

40: Mongolia
41: India (UK) (+ East of Bangladesh)
42: Pakistan (UK)
43: Thailand
44: Philippines (USA)
45: Australia (UK)
46: Communist China
47: Japan
Barbarian:
Africa:
1: Democratic Republic of Congo
2: Liberia
3: South Sudan
4: South Libya
5: Western Sahara

Asia:
1: Bangladesh
2: Nepal
3: Bhutan
4: Afghanistan
5: Papua New Guinea


Obviously, creating 48 new civs/leaders is ambitious; however, MMod has been a 3 year project which currently is extremely stable. And I plan on spending as much time as necessary in order to do this correctly.

At this time, I'd like to use an example of what I'm planning on doing and having any pitfalls/errors pointed out by those who are much better at this than I am (but, hopefully I will become an expert once I've added these new civs/leaders).

For this practice, I will use a simple example of what I am wanting to accomplish:

Vanilla Civ has the "American Empire" with leaders: Washington, Lincoln, Roosevelt. I would like to essentially 'copy' this civ and create a new derivative called: "USA" with the leader called "FDR."

Vanilla Civ: American Empire
New Civ: USA
Vanilla Leader: Franklin Roosevelt
New Leader: FDR

PART #1: Add Civilization

STEP #1:
Add Civ to: Assets/XML/Civilizations/CivilizationInfos
Vanilla Civ: America
Spoiler :
<CivilizationInfo>
<Type>CIVILIZATION_AMERICA</Type>
<Description>TXT_KEY_CIV_AMERICA_DESC</Description>
<ShortDescription>TXT_KEY_CIV_AMERICA_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_AMERICA_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_AMERICA_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_BLUE</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_AMERICA</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_EUROPEAN</UnitArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
<City>TXT_KEY_CITY_NAME_WASHINGTON</City>
<City>TXT_KEY_CITY_NAME_NEW_YORK</City>
<City>TXT_KEY_CITY_NAME_BOSTON</City>
<City>TXT_KEY_CITY_NAME_PHILADELPHIA</City>
<City>TXT_KEY_CITY_NAME_ATLANTA</City>
<City>TXT_KEY_CITY_NAME_CHICAGO</City>
<City>TXT_KEY_CITY_NAME_SEATTLE</City>
<City>TXT_KEY_CITY_NAME_SAN_FRANCISCO</City>
<City>TXT_KEY_CITY_NAME_LOS_ANGELES</City>
<City>TXT_KEY_CITY_NAME_HOUSTON</City>
<City>TXT_KEY_CITY_NAME_PORTLAND</City>
<City>TXT_KEY_CITY_NAME_ST_LOUIS</City>
<City>TXT_KEY_CITY_NAME_MIAMI</City>
<City>TXT_KEY_CITY_NAME_BUFFALO</City>
<City>TXT_KEY_CITY_NAME_DETROIT</City>
<City>TXT_KEY_CITY_NAME_NEW_ORLEANS</City>
<City>TXT_KEY_CITY_NAME_BALTIMORE</City>
<City>TXT_KEY_CITY_NAME_DENVER</City>
<City>TXT_KEY_CITY_NAME_CINCINNATI</City>
<City>TXT_KEY_CITY_NAME_DALLAS</City>
<City>TXT_KEY_CITY_NAME_MEMPHIS</City>
<City>TXT_KEY_CITY_NAME_CLEVELAN</City>
<City>TXT_KEY_CITY_NAME_KANSAS_CITY</City>
<City>TXT_KEY_CITY_NAME_SAN_DIEGO</City>
<City>TXT_KEY_CITY_NAME_RICHMOND</City>
<City>TXT_KEY_CITY_NAME_LAS_VEGAS</City>
<City>TXT_KEY_CITY_NAME_PHOENIX</City>
<City>TXT_KEY_CITY_NAME_ALBUQUERQUE</City>
<City>TXT_KEY_CITY_NAME_MINNEAPOLIS</City>
<City>TXT_KEY_CITY_NAME_PITTSBURGH</City>
<City>TXT_KEY_CITY_NAME_OAKLAND</City>
<City>TXT_KEY_CITY_NAME_TAMPA_BAY</City>
<City>TXT_KEY_CITY_NAME_ORLANDO</City>
<City>TXT_KEY_CITY_NAME_TACOMA</City>
<City>TXT_KEY_CITY_NAME_SANTA_FE</City>
<City>TXT_KEY_CITY_NAME_OLYMPIA</City>
<City>TXT_KEY_CITY_NAME_HUNT_VALLEY</City>
<City>TXT_KEY_CITY_NAME_SPRINGFIELD</City>
<City>TXT_KEY_CITY_NAME_PALO_ALTO</City>
<City>TXT_KEY_CITY_NAME_CENTRALIA</City>
<City>TXT_KEY_CITY_NAME_SPOKANE</City>
<City>TXT_KEY_CITY_NAME_JACKSONVILLE</City>
<City>TXT_KEY_CITY_NAME_SAVANNAH</City>
<City>TXT_KEY_CITY_NAME_CHARLESTON</City>
<City>TXT_KEY_CITY_NAME_SAN_ANTONIO</City>
<City>TXT_KEY_CITY_NAME_OMAHA</City>
<City>TXT_KEY_CITY_NAME_BIRMINGHAM</City>
<City>TXT_KEY_CITY_NAME_HONOLULU</City>
<City>TXT_KEY_CITY_NAME_ANCHORAGE</City>
<City>TXT_KEY_CITY_NAME_SACRAMENTO</City>
<City>TXT_KEY_CITY_NAME_SALT_LAKE_CITY</City>
<City>TXT_KEY_CITY_NAME_RENO</City>
<City>TXT_KEY_CITY_NAME_BOISE</City>
<City>TXT_KEY_CITY_NAME_MILWAUKEE</City>
<City>TXT_KEY_CITY_NAME_SANTA_CRUZ</City>
<City>TXT_KEY_CITY_NAME_MONTEREY</City>
<City>TXT_KEY_CITY_NAME_SANTA_MONICA</City>
<City>TXT_KEY_CITY_NAME_LITTLE_ROCK</City>
<City>TXT_KEY_CITY_NAME_COLUMBUS</City>
<City>TXT_KEY_CITY_NAME_LE_BAM</City>
</Cities>
<Buildings>
<Building>
<BuildingClassType>BUILDINGCLASS_SUPERMARKET</BuildingClassType>
<BuildingType>BUILDING_AMERICAN_MALL</BuildingType>
</Building>
</Buildings>
<Units>
<Unit>
<UnitClassType>UNITCLASS_MARINE</UnitClassType>
<UnitType>UNIT_AMERICAN_NAVY_SEAL</UnitType>
</Unit>
</Units>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
</FreeBuildingClasses>
<FreeTechs>
<FreeTech>
<TechType>TECH_FISHING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_AGRICULTURE</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>
<DisableTechs/>
<InitialCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_BARBARISM</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_PAGANISM</CivicType>
</InitialCivics>
<Leaders>
<Leader>
<LeaderName>LEADER_WASHINGTON</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
<Leader>
<LeaderName>LEADER_FRANKLIN_ROOSEVELT</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
<Leader>
<LeaderName>LEADER_LINCOLN</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>
<DerivativeCiv>NONE</DerivativeCiv>
<CivilizationSelectionSound>AS3D_AMERICA_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_AMERICA_ORDER</CivilizationActionSound>
</CivilizationInfo>


New Civ: USA (changes in BOLD)
Spoiler :
<CivilizationInfo>
<Type>CIVILIZATION_USA</Type>
<Description>TXT_KEY_CIV_USA_DESC</Description>
<ShortDescription>TXT_KEY_CIV_USA_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_USA_ADJECTIVE</Adjective>

<Civilopedia>TXT_KEY_CIV_AMERICA_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_BLUE</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_AMERICA</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_EUROPEAN</UnitArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
<City>TXT_KEY_CITY_NAME_WASHINGTON</City>
<City>TXT_KEY_CITY_NAME_NEW_YORK</City>
<City>TXT_KEY_CITY_NAME_BOSTON</City>
<City>TXT_KEY_CITY_NAME_PHILADELPHIA</City>
<City>TXT_KEY_CITY_NAME_ATLANTA</City>
<City>TXT_KEY_CITY_NAME_CHICAGO</City>
<City>TXT_KEY_CITY_NAME_SEATTLE</City>
<City>TXT_KEY_CITY_NAME_SAN_FRANCISCO</City>
<City>TXT_KEY_CITY_NAME_LOS_ANGELES</City>
<City>TXT_KEY_CITY_NAME_HOUSTON</City>
<City>TXT_KEY_CITY_NAME_PORTLAND</City>
<City>TXT_KEY_CITY_NAME_ST_LOUIS</City>
<City>TXT_KEY_CITY_NAME_MIAMI</City>
<City>TXT_KEY_CITY_NAME_BUFFALO</City>
<City>TXT_KEY_CITY_NAME_DETROIT</City>
<City>TXT_KEY_CITY_NAME_NEW_ORLEANS</City>
<City>TXT_KEY_CITY_NAME_BALTIMORE</City>
<City>TXT_KEY_CITY_NAME_DENVER</City>
<City>TXT_KEY_CITY_NAME_CINCINNATI</City>
<City>TXT_KEY_CITY_NAME_DALLAS</City>
<City>TXT_KEY_CITY_NAME_MEMPHIS</City>
<City>TXT_KEY_CITY_NAME_CLEVELAN</City>
<City>TXT_KEY_CITY_NAME_KANSAS_CITY</City>
<City>TXT_KEY_CITY_NAME_SAN_DIEGO</City>
<City>TXT_KEY_CITY_NAME_RICHMOND</City>
<City>TXT_KEY_CITY_NAME_LAS_VEGAS</City>
<City>TXT_KEY_CITY_NAME_PHOENIX</City>
<City>TXT_KEY_CITY_NAME_ALBUQUERQUE</City>
<City>TXT_KEY_CITY_NAME_MINNEAPOLIS</City>
<City>TXT_KEY_CITY_NAME_PITTSBURGH</City>
<City>TXT_KEY_CITY_NAME_OAKLAND</City>
<City>TXT_KEY_CITY_NAME_TAMPA_BAY</City>
<City>TXT_KEY_CITY_NAME_ORLANDO</City>
<City>TXT_KEY_CITY_NAME_TACOMA</City>
<City>TXT_KEY_CITY_NAME_SANTA_FE</City>
<City>TXT_KEY_CITY_NAME_OLYMPIA</City>
<City>TXT_KEY_CITY_NAME_HUNT_VALLEY</City>
<City>TXT_KEY_CITY_NAME_SPRINGFIELD</City>
<City>TXT_KEY_CITY_NAME_PALO_ALTO</City>
<City>TXT_KEY_CITY_NAME_CENTRALIA</City>
<City>TXT_KEY_CITY_NAME_SPOKANE</City>
<City>TXT_KEY_CITY_NAME_JACKSONVILLE</City>
<City>TXT_KEY_CITY_NAME_SAVANNAH</City>
<City>TXT_KEY_CITY_NAME_CHARLESTON</City>
<City>TXT_KEY_CITY_NAME_SAN_ANTONIO</City>
<City>TXT_KEY_CITY_NAME_OMAHA</City>
<City>TXT_KEY_CITY_NAME_BIRMINGHAM</City>
<City>TXT_KEY_CITY_NAME_HONOLULU</City>
<City>TXT_KEY_CITY_NAME_ANCHORAGE</City>
<City>TXT_KEY_CITY_NAME_SACRAMENTO</City>
<City>TXT_KEY_CITY_NAME_SALT_LAKE_CITY</City>
<City>TXT_KEY_CITY_NAME_RENO</City>
<City>TXT_KEY_CITY_NAME_BOISE</City>
<City>TXT_KEY_CITY_NAME_MILWAUKEE</City>
<City>TXT_KEY_CITY_NAME_SANTA_CRUZ</City>
<City>TXT_KEY_CITY_NAME_MONTEREY</City>
<City>TXT_KEY_CITY_NAME_SANTA_MONICA</City>
<City>TXT_KEY_CITY_NAME_LITTLE_ROCK</City>
<City>TXT_KEY_CITY_NAME_COLUMBUS</City>
<City>TXT_KEY_CITY_NAME_LE_BAM</City>
</Cities>
<Buildings>
<Building>
<BuildingClassType>BUILDINGCLASS_SUPERMARKET</BuildingClassType>
<BuildingType>BUILDING_AMERICAN_MALL</BuildingType>
</Building>
</Buildings>
<Units>
<Unit>
<UnitClassType>UNITCLASS_MARINE</UnitClassType>
<UnitType>UNIT_AMERICAN_NAVY_SEAL</UnitType>
</Unit>
</Units>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
</FreeBuildingClasses>
<FreeTechs>
<FreeTech>
<TechType>TECH_FISHING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_AGRICULTURE</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>
<DisableTechs/>
<InitialCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_BARBARISM</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_PAGANISM</CivicType>
</InitialCivics>
<Leaders>
<Leader>
<LeaderName>LEADER_FDR</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>

<DerivativeCiv>NONE</DerivativeCiv>
<CivilizationSelectionSound>AS3D_AMERICA_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_AMERICA_ORDER</CivilizationActionSound>
</CivilizationInfo>


You will notice that these were not changed:
-Civilopedia
-ArtDefineTag
-CivilizationSelectionSound
-CivilizationActionSound

Is it ok to use these from the original vanilla civ? I don't imagine I must change these? But...I'm not sure?

STEP #2:
Define Art in: Assets/XML/Art/Civ4ArtDefines_Civilization

Vanilla Civ: America
Spoiler :
<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_AMERICA</Type>
<Button>,Art/Interface/Buttons/Civilizations/America.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,1,5</Button>
<Path>Art/Interface/TeamColor/FlagDECAL_Star.dds</Path>
<bWhiteFlag>0</bWhiteFlag>
</CivilizationArtInfo>


New Civ: USA
Can I just copy and re-use the above while only chaning the civ name...such as...
Spoiler :
<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_USA</Type>
<Button>,Art/Interface/Buttons/Civilizations/America.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,1,5</Button>
<Path>Art/Interface/TeamColor/FlagDECAL_Star.dds</Path>
<bWhiteFlag>0</bWhiteFlag>
</CivilizationArtInfo>


Step #3:
Place Artwork in where it is defined (Flag + Button)

It seems this should be able to be skipped if I can work Step #2 as I describe above.

Step #4:
Add Text to Text Folders: Assets/XML/Text

...I don't see any texts that require updating for the Civilization being added? Am I wrong?

*Continued in Next Post*
 
PART #2: Add Leader
Step #1:
Add leader to Civ4LeaderHeadInfos (Assets/XML/Civilizations/Civ4LeadHeadInfos)
Vanilla Leader: Franklin_Roosevelt
Spoiler :
<LeaderHeadInfo>
<Type>LEADER_FRANKLIN_ROOSEVELT</Type>
<Description>TXT_KEY_LEADER_ROOSEVELT</Description>
<Civilopedia>TXT_KEY_LEADER_ROOSEVELT_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_LEADER_FRANKLIN_ROOSEVELT</ArtDefineTag>
<iWonderConstructRand>20</iWonderConstructRand>
<iBaseAttitude>1</iBaseAttitude>
<iBasePeaceWeight>8</iBasePeaceWeight>
<iPeaceWeightRand>3</iPeaceWeightRand>
<iWarmongerRespect>0</iWarmongerRespect>
<iEspionageWeight>120</iEspionageWeight>
<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
<iMaxWarRand>300</iMaxWarRand>
<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
<iLimitedWarRand>160</iLimitedWarRand>
<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
<iDogpileWarRand>25</iDogpileWarRand>
<iMakePeaceRand>10</iMakePeaceRand>
<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
<iDemandRebukedWarProb>50</iDemandRebukedWarProb>
<iRazeCityProb>0</iRazeCityProb>
<iBuildUnitProb>20</iBuildUnitProb>
<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
<iVassalPowerModifier>0</iVassalPowerModifier>
<iFreedomAppreciation>10</iFreedomAppreciation>
<FavoriteCivic>CIVIC_MERCANTILISM</FavoriteCivic>
<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
<Traits>
<Trait>
<TraitType>TRAIT_INDUSTRIOUS</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_ORGANIZED</TraitType>
<bTrait>1</bTrait>
</Trait>
</Traits>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<iFlavor>5</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_GOLD</FlavorType>
<iFlavor>2</iFlavor>
</Flavor>
</Flavors>
<ContactRands>
<ContactRand>
<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
<iContactRand>500</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
<iContactRand>100</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_JOIN_WAR</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_STOP_TRADING</ContactType>
<iContactRand>50</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_GIVE_HELP</ContactType>
<iContactRand>50</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
<iContactRand>100</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
<iContactRand>1000</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_OPEN_BORDERS</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
<iContactRand>80</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
<iContactRand>80</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_PEACE_TREATY</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_TRADE_TECH</ContactType>
<iContactRand>5</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_TRADE_BONUS</ContactType>
<iContactRand>5</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_TRADE_MAP</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
</ContactRands>
<ContactDelays>
<ContactDelay>
<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_JOIN_WAR</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_STOP_TRADING</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_GIVE_HELP</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_OPEN_BORDERS</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_PEACE_TREATY</ContactType>
<iContactDelay>10</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_TRADE_TECH</ContactType>
<iContactDelay>30</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_TRADE_BONUS</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_TRADE_MAP</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
</ContactDelays>
<MemoryDecays>
<MemoryDecay>
<MemoryType>MEMORY_GIVE_HELP</MemoryType>
<iMemoryRand>200</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
<iMemoryRand>150</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
<iMemoryRand>150</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
<iMemoryRand>30</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
<iMemoryRand>20</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
<iMemoryRand>10</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
<iMemoryRand>20</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
<iMemoryRand>10</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
<iMemoryRand>10</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
</MemoryDecays>
<MemoryAttitudePercents>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_NUKED_US</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_RAZED_CITY</MemoryType>
<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_GIVE_HELP</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
</MemoryAttitudePercent>
</MemoryAttitudePercents>
<NoWarAttitudeProbs>
<NoWarAttitudeProb>
<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
<iNoWarProb>10</iNoWarProb>
</NoWarAttitudeProb>
<NoWarAttitudeProb>
<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
<iNoWarProb>50</iNoWarProb>
</NoWarAttitudeProb>
<NoWarAttitudeProb>
<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
<iNoWarProb>90</iNoWarProb>
</NoWarAttitudeProb>
<NoWarAttitudeProb>
<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
<iNoWarProb>100</iNoWarProb>
</NoWarAttitudeProb>
</NoWarAttitudeProbs>
<UnitAIWeightModifiers>
<UnitAIWeightModifier>
<UnitAIType>UNITAI_COUNTER</UnitAIType>
<iWeightModifier>100</iWeightModifier>
</UnitAIWeightModifier>
</UnitAIWeightModifiers>
<ImprovementWeightModifiers/>
<DiplomacyIntroMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
</DiploMusicPeaceEra>
</DiplomacyIntroMusicPeace>
<DiplomacyMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_ROOSEVELT_EARLY</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_ROOSEVELT_EARLY</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_ROOSEVELT_MIDDLE</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_ROOSEVELT_MIDDLE</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_ROOSEVELT_LATE</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_ROOSEVELT_LATE</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_ROOSEVELT_LATE</DiploScriptId>
</DiploMusicPeaceEra>
</DiplomacyMusicPeace>
<DiplomacyIntroMusicWar>
<DiploMusicWarEra>
<EraType>ERA_ANCIENT</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_CLASSICAL</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MEDIEVAL</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_RENAISSANCE</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_INDUSTRIAL</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MODERN</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_FUTURE</EraType>
</DiploMusicWarEra>
</DiplomacyIntroMusicWar>
<DiplomacyMusicWar>
<DiploMusicWarEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
</DiploMusicWarEra>
</DiplomacyMusicWar>
</LeaderHeadInfo>


*Continued in Next Post*
 
New Leader: FDR
Spoiler :
<LeaderHeadInfo>
<Type>LEADER_FDR</Type>
<Description>TXT_KEY_LEADER_FDR</Description>

<Civilopedia>TXT_KEY_LEADER_ROOSEVELT_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_LEADER_FDR</ArtDefineTag>
<iWonderConstructRand>20</iWonderConstructRand>
<iBaseAttitude>1</iBaseAttitude>
<iBasePeaceWeight>8</iBasePeaceWeight>
<iPeaceWeightRand>3</iPeaceWeightRand>
<iWarmongerRespect>0</iWarmongerRespect>
<iEspionageWeight>120</iEspionageWeight>
<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
<iMaxWarRand>300</iMaxWarRand>
<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
<iLimitedWarRand>160</iLimitedWarRand>
<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
<iDogpileWarRand>25</iDogpileWarRand>
<iMakePeaceRand>10</iMakePeaceRand>
<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
<iDemandRebukedWarProb>50</iDemandRebukedWarProb>
<iRazeCityProb>0</iRazeCityProb>
<iBuildUnitProb>20</iBuildUnitProb>
<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
<iVassalPowerModifier>0</iVassalPowerModifier>
<iFreedomAppreciation>10</iFreedomAppreciation>
<FavoriteCivic>CIVIC_MERCANTILISM</FavoriteCivic>
<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
<Traits>
<Trait>
<TraitType>TRAIT_INDUSTRIOUS</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_ORGANIZED</TraitType>
<bTrait>1</bTrait>
</Trait>
</Traits>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<iFlavor>5</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_GOLD</FlavorType>
<iFlavor>2</iFlavor>
</Flavor>
</Flavors>
<ContactRands>
<ContactRand>
<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
<iContactRand>500</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
<iContactRand>100</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_JOIN_WAR</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_STOP_TRADING</ContactType>
<iContactRand>50</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_GIVE_HELP</ContactType>
<iContactRand>50</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
<iContactRand>100</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
<iContactRand>1000</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_OPEN_BORDERS</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
<iContactRand>80</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
<iContactRand>80</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_PEACE_TREATY</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_TRADE_TECH</ContactType>
<iContactRand>5</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_TRADE_BONUS</ContactType>
<iContactRand>5</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_TRADE_MAP</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
</ContactRands>
<ContactDelays>
<ContactDelay>
<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_JOIN_WAR</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_STOP_TRADING</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_GIVE_HELP</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_OPEN_BORDERS</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_PEACE_TREATY</ContactType>
<iContactDelay>10</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_TRADE_TECH</ContactType>
<iContactDelay>30</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_TRADE_BONUS</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_TRADE_MAP</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
</ContactDelays>
<MemoryDecays>
<MemoryDecay>
<MemoryType>MEMORY_GIVE_HELP</MemoryType>
<iMemoryRand>200</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
<iMemoryRand>150</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
<iMemoryRand>150</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
<iMemoryRand>30</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
<iMemoryRand>20</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
<iMemoryRand>10</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
<iMemoryRand>20</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
<iMemoryRand>10</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
<iMemoryRand>10</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
</MemoryDecays>
<MemoryAttitudePercents>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_NUKED_US</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_RAZED_CITY</MemoryType>
<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_GIVE_HELP</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
</MemoryAttitudePercent>
</MemoryAttitudePercents>
<NoWarAttitudeProbs>
<NoWarAttitudeProb>
<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
<iNoWarProb>10</iNoWarProb>
</NoWarAttitudeProb>
<NoWarAttitudeProb>
<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
<iNoWarProb>50</iNoWarProb>
</NoWarAttitudeProb>
<NoWarAttitudeProb>
<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
<iNoWarProb>90</iNoWarProb>
</NoWarAttitudeProb>
<NoWarAttitudeProb>
<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
<iNoWarProb>100</iNoWarProb>
</NoWarAttitudeProb>
</NoWarAttitudeProbs>
<UnitAIWeightModifiers>
<UnitAIWeightModifier>
<UnitAIType>UNITAI_COUNTER</UnitAIType>
<iWeightModifier>100</iWeightModifier>
</UnitAIWeightModifier>
</UnitAIWeightModifiers>
<ImprovementWeightModifiers/>
<DiplomacyIntroMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
</DiploMusicPeaceEra>
</DiplomacyIntroMusicPeace>
<DiplomacyMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_ROOSEVELT_EARLY</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_ROOSEVELT_EARLY</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_ROOSEVELT_MIDDLE</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_ROOSEVELT_MIDDLE</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_ROOSEVELT_LATE</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_ROOSEVELT_LATE</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_ROOSEVELT_LATE</DiploScriptId>
</DiploMusicPeaceEra>
</DiplomacyMusicPeace>
<DiplomacyIntroMusicWar>
<DiploMusicWarEra>
<EraType>ERA_ANCIENT</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_CLASSICAL</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MEDIEVAL</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_RENAISSANCE</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_INDUSTRIAL</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MODERN</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_FUTURE</EraType>
</DiploMusicWarEra>
</DiplomacyIntroMusicWar>
<DiplomacyMusicWar>
<DiploMusicWarEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
</DiploMusicWarEra>
</DiplomacyMusicWar>
</LeaderHeadInfo>


Notice that I did not change the civilopedia. I assume that, since this leads to FRANKLIN_ROOSEVELT, that this should be fine. Also notice that I did not change the DiploMusicPeaceEra, I also assume this can be left as is since it will just refer to the original leaderhead that was copied?

STEP #2:
Add leader to Civ (USA) in Civ4CivilizationInfos (Assets/XML/Civilizations/Civ4Civilization Infos)
-This has already been completed when I created the new civ in Part #1.

STEP #3:
Add Diplomacy texts in Civ4DiplomacyInfos (Assets/XML/GameInfo/Civ4DiplomacyInfos)
-This part I am totally lost on? I have no idea what to do with these with regard to my new leader 'FDR'?...

STEP #4:
Define leader in Civ4ArtDefines_Leaderhead (Assets/XML/Art/Civ4ArtDefines_Leaderhead)

Vanilla Civ: Franklin Roosevelt
Spoiler :
<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_FRANKLIN_ROOSEVELT</Type>
<Button>,Art/interface/LeaderHeads/Btn_LH_America_Roosevelt.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,12</Button>
<NIF>art/LeaderHeads/FDR/fdr.nif</NIF>
<KFM>art/LeaderHeads/FDR/fdr.kfm</KFM>
<NoShaderNIF>art/LeaderHeads/FDR/fdr_noshader.nif</NoShaderNIF>
<BackgroundKFM>art/LeaderHeads/FDR/fdr_BG.kfm</BackgroundKFM>
</LeaderheadArtInfo>

I am also not sure what all of this does. For example, what is the button? What is the NIF? What is the KFM? What is the NoShaderNIF? BackgroundKFM? Essentially, I am not looking to create a 'mesh leaderhead.' I want to, instead, simply use a static picture for my leaderhead art. For example, I'd like to use this picture as my leader's picture: http://www.eventresources.com/wp-content/uploads/2013/06/US-Flag1.jpg .

I already have a BMP to DDS converter. So, I would take the picture from that link, convert it from JPG to BMP, re-size it to the correct proportions, and then convert the BMP to DDS. It is this picture that I want to use as my LeaderHead picture. How does this fit into the: Button, NIF, KFM, NoShaderNIF, BackgroundKFM?

STEP #5:
Add text to text folders (Assets/XML/Text)
-Self explanatory

STEP #6:
Place artwork in where it is defined (Button + Portrait)
-To do this, I likely need to understand Step #4 above better.

Thank you very much for taking the time to read through my post. I attempted to organize it properly in order to convey the seriousness that I am taking with this project. MMod has taken a LOT of time to get to the point where it is. And now I am ready to take on this, essentially, final step
 
New Leader: FDR
How does this fit into the: Button, NIF, KFM, NoShaderNIF, BackgroundKFM?
When you use a static image for a leaderhead, I don't believe that KFM, NoShaderNIF, BackgroundKFM are used; just place the DDS in the NIF slot. The Desert War Scenario, in vanilla CIV4, should have more insight on this though.

New Leader: FDR
You will notice that these were not changed:
-Civilopedia
-ArtDefineTag
-CivilizationSelectionSound
-CivilizationActionSound

Is it ok to use these from the original vanilla civ? I don't imagine I must change these? But...I'm not sure?
New Leader: FDR
Can I just copy and re-use the above while only chaning the civ name...such as...

Yes but obviously they will have the same art.
 
TrentonC, thank you very much for taking the time to reply. It is very much appreciated.

A follow-up question for the forum...

Both the civilization, itself, and the leaderhead refer to a 'button'

What is this for each?
 
TrentonC, thank you very much for taking the time to reply. It is very much appreciated.

A follow-up question for the forum...

Both the civilization, itself, and the leaderhead refer to a 'button'

What is this for each?

What do you mean by that, their file locations?
 
That small square thing some people called an icon, portrait or button which is what you see in pedia menu and many other places.

Anyway, when you changed all the TXT_KEY_XXX, naturally you need new text translations.
 
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