Vicevirtuoso
The Modetta Man
I've finished making a female UU model, and am working on getting it some custom sound effects for when it fortifies or dies. Unfortunately, so far it doesn't seem like it's possible to make one entry in Audio_Sounds reference multiple sound files like they seem to with the default game sounds. For example, this is in AudioDefines.xml in the game files:
And if you've used Nexus to extract the game's assets, you'll find a set of 10 sound effects starting with "DeathVoxA", and the game seems to cycle through them all whenever the Audio_3DSound is called.
However, defining my own sounds like so:
does not work. I have to explicitly define one of my sounds for anything to register. While this can work for now, I'd prefer more variety in the sound effects if possible.
Has anyone out there done any experimenting with this?
Code:
<SoundData>
<SoundID>SND_UNIT_DEATH_VOX_A</SoundID>
<Filename>DeathVoxA</Filename>
<bDontCache/>
<bOnlyLoadOneVariationEachTime/>
<LoadType>DYNAMIC_RES</LoadType>
</SoundData>
And if you've used Nexus to extract the game's assets, you'll find a set of 10 sound effects starting with "DeathVoxA", and the game seems to cycle through them all whenever the Audio_3DSound is called.
However, defining my own sounds like so:
Code:
INSERT INTO Audio_Sounds (SoundID, Filename, LoadType)
VALUES ('SND_UNIT_DEATH_VOX_LOWEE_SOLDIER', 'LoweeSoldierHurt', 'DynamicResident'),
does not work. I have to explicitly define one of my sounds for anything to register. While this can work for now, I'd prefer more variety in the sound effects if possible.
Has anyone out there done any experimenting with this?