civilizationfanatic2000
Prince
- Joined
- Jan 13, 2022
- Messages
- 332
to better simulate reality on the level of what is important to a state, buildings and units need an overhaul. thus we make a concept of automated vs manual, minor vs major
Minor Buildings and Improvements
buildings like inns, wells, etc. things you could feasibly complete in a single generation or less by a village or a town. you can build multiple of these at once, in one turn, and are in certain circumstances built automatically. similarly, primitive mines (the mines built by Iron Age Germanic and Celtic tribes) and primitive trails are not something a government would spend 20 years doing.
Major Buildings and Improvements
Wonders or massive scale projects like an artificial lake and a massive irrigation network (small irrigation networks are Minor Improvements). government made mines, which are better than local mines, government made roads, government made anything which is made on a bigger scale. They need more time, production, money, and manpower to build and need a constant supply of the last three to keep existing. If you can't handle it, the improvement will fall into disrepair. This is managed automatically but a player can step in and decide to cut off maintenance.
Automatic Units
These are units that randomly appear and are managed by an AI. Things like Random Band of Angry Tribesman At War With Another One of the Tribes that Makes Up Your Existence As A Civilization, Random Neolithic Fishing Boat, etc. These start minor wars or make minor improvements.
Manual Units
These are units that a state would have to go out of their way to make. A phalanx. A unit of horse archers. You can also make multiple of these in a turn up to a certain limit depending on your funds, infrastructure, manpower, resources, and societal bias for or against.
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Ages
instead of using the current Eurocentric and anachronistic eras, Civ VII should make a way to generate Eras based on what happens during the game. If an empire collapses and takes thousands of texts out and a lot of its infrastructure out with it, call it the Post-Fall Era. If copper smelting becomes common, call it the Copper Era. etc etc. Each state should also have its own way to measure time (from the date of their first leader, from the birth of a messiah, from the date of the first settling, etc).
Minor Buildings and Improvements
buildings like inns, wells, etc. things you could feasibly complete in a single generation or less by a village or a town. you can build multiple of these at once, in one turn, and are in certain circumstances built automatically. similarly, primitive mines (the mines built by Iron Age Germanic and Celtic tribes) and primitive trails are not something a government would spend 20 years doing.
Major Buildings and Improvements
Wonders or massive scale projects like an artificial lake and a massive irrigation network (small irrigation networks are Minor Improvements). government made mines, which are better than local mines, government made roads, government made anything which is made on a bigger scale. They need more time, production, money, and manpower to build and need a constant supply of the last three to keep existing. If you can't handle it, the improvement will fall into disrepair. This is managed automatically but a player can step in and decide to cut off maintenance.
Automatic Units
These are units that randomly appear and are managed by an AI. Things like Random Band of Angry Tribesman At War With Another One of the Tribes that Makes Up Your Existence As A Civilization, Random Neolithic Fishing Boat, etc. These start minor wars or make minor improvements.
Manual Units
These are units that a state would have to go out of their way to make. A phalanx. A unit of horse archers. You can also make multiple of these in a turn up to a certain limit depending on your funds, infrastructure, manpower, resources, and societal bias for or against.
-
Ages
instead of using the current Eurocentric and anachronistic eras, Civ VII should make a way to generate Eras based on what happens during the game. If an empire collapses and takes thousands of texts out and a lot of its infrastructure out with it, call it the Post-Fall Era. If copper smelting becomes common, call it the Copper Era. etc etc. Each state should also have its own way to measure time (from the date of their first leader, from the birth of a messiah, from the date of the first settling, etc).