Baleur
Prince
Now, i'm not going to make jokes about how old age makes people less quick in the mind, or how little kidz (actual kids, not the online i'm-better-than-you derogatory term) are incapable of dealing with actual strategy, neither of which i believe.
I am however just going to simply and quickly state two facts, and my confusion around that.
1. The average age of people playing games is rising, in the early days of gaming (civ 1-3, super mario, etc) it was around 15 or something like that, kids played games, some teens with nothing better to do, and if adults played games they were viewed as degenerates and "you should know better sir!!".
Today, everyone plays games. The average age is around 30 now, think about that for a moment..
2. The average complexity of games, especially noticeable in strategy games due to their inherent complexity, is dropping. This can be debated if it is a fact or not, but i'm pretty sure most of us agree. UI enhancements and streamlining is great, less mouseclicks to do the same thing for less effort (right mouse button to move and attack, rather than hit a redundant "move" and "attack" button on the UI). Great stuff.
However the thing im talking about is of course the gameplay mechanics, the variety and thought required.
So now, why is this? Why are developers still so desperatly (almost with a pathetic look, due to how desperate they appear) trying to appeal to the gaming audience that is NOT the mainstream? (remember, the mainstream average gamer isnt 15 years old anymore, he / she's in college or an adult).
I mean, shouldnt the games become MORE complex, with the more adult gaming market? Shouldnt the games strive to become more intelligent and rather flatter the adult gamers intelligence with its intricate gameplay, instead of insulting the adult gamers intelligence with its ridiculous CLICK HERE !!! THIS CITY HAS GROWN!!! *SHINY ORB TO ENHANCE THE ONLY CITY ON SCREEN IN CASE YOU MISS IT* ??
I dont get it........ It's like the publishers are out of their minds..
Here, in the year 2011 (soon), you have a consumer audience composed of mainly college students and adults, and yet you try to focus on the now minority ages 5-15 audience?
It is financial suicide.. It's like trying to sell tampons to men, when there's a sea of women out there craving one.
I am however just going to simply and quickly state two facts, and my confusion around that.
1. The average age of people playing games is rising, in the early days of gaming (civ 1-3, super mario, etc) it was around 15 or something like that, kids played games, some teens with nothing better to do, and if adults played games they were viewed as degenerates and "you should know better sir!!".
Today, everyone plays games. The average age is around 30 now, think about that for a moment..
2. The average complexity of games, especially noticeable in strategy games due to their inherent complexity, is dropping. This can be debated if it is a fact or not, but i'm pretty sure most of us agree. UI enhancements and streamlining is great, less mouseclicks to do the same thing for less effort (right mouse button to move and attack, rather than hit a redundant "move" and "attack" button on the UI). Great stuff.
However the thing im talking about is of course the gameplay mechanics, the variety and thought required.
So now, why is this? Why are developers still so desperatly (almost with a pathetic look, due to how desperate they appear) trying to appeal to the gaming audience that is NOT the mainstream? (remember, the mainstream average gamer isnt 15 years old anymore, he / she's in college or an adult).
I mean, shouldnt the games become MORE complex, with the more adult gaming market? Shouldnt the games strive to become more intelligent and rather flatter the adult gamers intelligence with its intricate gameplay, instead of insulting the adult gamers intelligence with its ridiculous CLICK HERE !!! THIS CITY HAS GROWN!!! *SHINY ORB TO ENHANCE THE ONLY CITY ON SCREEN IN CASE YOU MISS IT* ??
I dont get it........ It's like the publishers are out of their minds..
Here, in the year 2011 (soon), you have a consumer audience composed of mainly college students and adults, and yet you try to focus on the now minority ages 5-15 audience?
It is financial suicide.. It's like trying to sell tampons to men, when there's a sea of women out there craving one.