Hopefully some of the Civ V designers are on this list...
Someone needs to fix aviation in the game --
Before you can bombard a city, you have to have a ground LOS on the city - give me a break....
What is the point of having stealth bombers (that can fly almost around the world) but you can not target a city because you do not have eyes on the ground - almost takes away the point of having bombers in the first place.
You mean to tell me that you have to first find some way of sneaking a ground pounder into another country and sneak to the city you want to hit before you can launch an aerial attack..
The whole point of having bombers is to not have to depend on people on the ground - just send you aircraft in and level a target.
I wish someone would revise the air units in Civ V - right now you have an attack setting as well as a rehome setting. What is needed is also a way of just moving like all the other units (ie you can move x amount of hex's per turn). You would also see what is beneath a blacked out hex.
It is not as if for a city, the city is going to get-up and wander around - you know where the city is located.
Then you can add some realistic scenarios - attacking a target that is suddenly found (submarines, tanks just out of sight, resources, ground troops, etc...)
Someone needs to fix aviation in the game --
Before you can bombard a city, you have to have a ground LOS on the city - give me a break....
What is the point of having stealth bombers (that can fly almost around the world) but you can not target a city because you do not have eyes on the ground - almost takes away the point of having bombers in the first place.
You mean to tell me that you have to first find some way of sneaking a ground pounder into another country and sneak to the city you want to hit before you can launch an aerial attack..
The whole point of having bombers is to not have to depend on people on the ground - just send you aircraft in and level a target.
I wish someone would revise the air units in Civ V - right now you have an attack setting as well as a rehome setting. What is needed is also a way of just moving like all the other units (ie you can move x amount of hex's per turn). You would also see what is beneath a blacked out hex.
It is not as if for a city, the city is going to get-up and wander around - you know where the city is located.
Then you can add some realistic scenarios - attacking a target that is suddenly found (submarines, tanks just out of sight, resources, ground troops, etc...)