flyingbunnys
Warlord
- Joined
- Jul 16, 2006
- Messages
- 141
When I click avoid growth the game does not always pick the more efficent tiles to work, but rather just the path with the least food.
For example in one city I am producing lets say something like 15 production 30 science 40 gold and 10 food when I click avoid growth I drop to something like 4 production 20 science and 39 gold and 2 food. why cant I just keep the first option and have food go to 0.
I kinda wish that when I hit avoid growth it would work the most efficent tiles, even if they also produce extra food, and that the food could just be thrown out.
If food could just be thrown out I also wouldnt have to worry about my city growing even though avoid growth is on and I can't aford to have it grow, because for example if it grew it would starve and drop back down, or it would push my country into unhappyness.
Although the unhappyness thing isn't really a penalty like it should be as many people have pointed out.
This is one thing that I hadn't come across in other threads I thought might be worth mentioning.
For example in one city I am producing lets say something like 15 production 30 science 40 gold and 10 food when I click avoid growth I drop to something like 4 production 20 science and 39 gold and 2 food. why cant I just keep the first option and have food go to 0.
I kinda wish that when I hit avoid growth it would work the most efficent tiles, even if they also produce extra food, and that the food could just be thrown out.
If food could just be thrown out I also wouldnt have to worry about my city growing even though avoid growth is on and I can't aford to have it grow, because for example if it grew it would starve and drop back down, or it would push my country into unhappyness.
Although the unhappyness thing isn't really a penalty like it should be as many people have pointed out.
This is one thing that I hadn't come across in other threads I thought might be worth mentioning.