Galgus
Emperor
- Joined
- Aug 22, 2012
- Messages
- 1,705
Unique Ability: Sacrificial Captives
For each unit killed, gain equal to their combat strength + half of your per turn generation.
Gain 10X your normal per turn for one turn each time a is lost in a city you raze.
This would make them a true cultural warmonger, razing down cities just to unlock Social Policies.
It would create a decision when you capture a big city: do you keep it for its yields, or raze it to rocket down the Policy tree?
Their UA falls off so hard its hardly noticeable late game, and I'd like it to define how they play more.
I wouldn't mind it being a flat value rather than a multiplier, but the multiplier route is easier to scale across game phases and game speeds.
For each unit killed, gain equal to their combat strength + half of your per turn generation.
Gain 10X your normal per turn for one turn each time a is lost in a city you raze.
This would make them a true cultural warmonger, razing down cities just to unlock Social Policies.
It would create a decision when you capture a big city: do you keep it for its yields, or raze it to rocket down the Policy tree?
Their UA falls off so hard its hardly noticeable late game, and I'd like it to define how they play more.
I wouldn't mind it being a flat value rather than a multiplier, but the multiplier route is easier to scale across game phases and game speeds.