One of the issues with the late game that makes people want to finish early is the "tedium" of late game warfare. Lets dig in to talk through why its tedious, and what can be done.
Pause between Actions
I notice two distinctive areas where the game noticeably "pauses" actions. compounded turn after turn it slows the game down.
Everything is bigger in the late game, including armies. More units means more attacks. Is there a way to reasonable curb the amount of units in the late game but still allow for the feeling of "world wars" and the like.
Dinky Attacks
Its not hard to have a lot of attacks in the late game that do very little actual damage. A few examples:
Army Movement
@vern squad mod does a lot to help this issue (its a must have for me at this point), but even that is not a perfect solution, as I find its not the best to use when your army is near danger (the motions are too random to trust). So moving around armies or large navies can be a big time sink.
Pause between Actions
I notice two distinctive areas where the game noticeably "pauses" actions. compounded turn after turn it slows the game down.
- Aircraft Attacks: Even with no animations, there is a noticeable delay between when a plane attack and the game shifts to the next attacking unit.
- Paradrops: There is a weird delay between when a unit starts the paradrop and it shows up on the screen.
Everything is bigger in the late game, including armies. More units means more attacks. Is there a way to reasonable curb the amount of units in the late game but still allow for the feeling of "world wars" and the like.
Dinky Attacks
Its not hard to have a lot of attacks in the late game that do very little actual damage. A few examples:
- Dauntless Melee Ships: It is quite possible to do 5 or even less damage to these ships in some circumstances.
- Machine Guns: The gap between machine guns and bazookas it quite large in many games, and I find their damage often doesn't keep up, especially when used against naval ships. Its common for a machine gun to do 10 or less damage to a unit.
- Artillery vs Infantry: While they can do splash damage, they do very little actual damage, so a large artillery mass just feels like a click fest.
- City Attacks: Again a large gap between arsenal and military bases, and I find that city attack damage just doesn't keep up. I will often just ignore the city attacks because they do so little damage.
Army Movement
@vern squad mod does a lot to help this issue (its a must have for me at this point), but even that is not a perfect solution, as I find its not the best to use when your army is near danger (the motions are too random to trust). So moving around armies or large navies can be a big time sink.