CivFanaticMan
Warlord
I personally loved civ3. When civ4 came out I of course could never go back. Maybe this means I will like civ5.
Yes, plus the fact that historically speaking empires built on vast military conquests have not lasted very long - think about the Mongols, Alexander the Great, the Ottomans, Imperial Japan, even the Roman Empire. IRL the path of military conquest often leads to imperial overstretch (particularly in the form of excessive maintenance costs and political instability) and eventual collapse.
True to a point, but you need to remove Rome from that list.
Of course if militaries were actually that expensive Civ breaks as a game. It's more fun to have cheap units, and no cost for having them far away from your cities. After all not paying for exploration is part of what makes the game fun, but it makes it really difficult to accurately represent rise and fall.. you don't need plunder to keep paying for what you got.
Helmling, that was Civ1. If your capital is seized in Civ2, you must simply build a Palace elsewhere (if possible).
It is pretty sad isn't it.
I remember the 165 page or so list of fan suggestions for cIV
and how the designers really listened to their fans. It's glaringly obvious that Shafer
and company thought that they knew better.
Hopefully we can start a similar thread for Civ VI to ensure that we get a quality
game. If the developers will actually listen again.
We all deserve better.
Rome expanded for a few centuries (i.e. through military conquest) but once it stopped expanding it underwent a protracted and difficult process of collapse from the 3rd century CE onwards. It's military expansion was, in large part, the ultimate cause of it's eventual collapse. Rome is among the most long-lived of the empires I mentioned, but relative to the timescale of recorded history - or to the timescale of a civ game - it was still fairly short-lived.
Large empires would randomly split in Civ2 when their capital was conquered. I never managed to find a rule behind it, it looked quite random, but it was cool! Although weird in some cases, I remember a message like "when the dust settles, the chinese civilization has declared its independence from the germans".
In Civ4 you had an obscure maintenance system that was a kind of lottery. But, ay the and, more land meant more cottage and more gold/research also...
In 5, we have an happiness limit. In most of my games I was far to occupy all the land at the end of my games. That makes a big difference...
The only thing i reproach to Civ5 is precisely that having land unoccuiped in 2050 is not realistic and seems... pretty odd. I would have liked some revolutionary migration/new civ creation during the game system instead.
The snowball effect among the AI is the biggest problem in the game, it never happens that civs rise and fall then rise again. they simply grow and swallow their neighbours. a massive sprawling empire should have stability issues. and if you aren't careful it should collapse.
there are two major problems I think
1. snowball effect, civ A attacks civ B because they are nearby and a bit weaker. Civ A wipes Civ B off the map and now has more land, gold, military and research than anyone else so they all get stomped.
2. the AI civs are completely unable to regroup. they attack you, if you can survive the initial wave of attackers there will be nothing left of their army and you will be able to roll through them no problem. the devs tried to fix this by making cities able to attack but they are far too weak, a city should bombard with similar strength to the current best siege unit.
Short lived? The Roman Empire didn`t fall until the fifteenth century, from its inception, the state of Rome lasted over 2000 years.
Wanna make a bet who's right?