phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
You're playing 0.8.2Er... in my version pikemen get +50% to gunpowder not melee.
Im quite pleased with this, because otherwise I thought that it was doing away with macemen being the main medieval unit. I was planning of using only pikemen and seige if this was the case.
Are you sure it has changed in the latest version?
The reason swords lost their city attack bonus is because with the addition of Rams, and the delay of Longbows, attacking cities is easier now, they simply don't need it, and removing it was done for balance. They will not be getting that back.I fully agree with the axes down to str 4, I do still find that swordsmen are underpowered and easily stopped by fortified axes now though - with their combined +75%. Swordmen have also lost their +10% to attacking cities, so maybe they shouldnt have been increased in cost? Or increase in cost but keep +10% city attak or even +20%?
In terms of cost, I upped them (and lowered axeman cost) by 5 to make the choice of building Swords/Chariots/Axes/Spears a difficult one for the player. Due to the cost, and various strengths, the best unit should be hard to figure out, and situational. From the little play testing I've done, I don't find Swords useless or overpriced at all. But certainly more comments on this may change my mind, and cause me to tweak things slightly. Keep in mind though Swords are proportionally stronger against Axes then in default BtS 6 v 7 instead of 6 v 7.5. This is the exactly the type of discussion I'm looking for though, and will help me tweak things into proper alignment for 1.0