Shiggs713
Immortal
I saw Kalimakhus mention that it would be a good idea to start a balance issue type of thread and I agree, so I'll take that initiative and begin with something simple, from my first impressions of the latest version.
The new city maintenance and legion maintenance are pretty nice. I found it very difficult to keep my science spending greater than 20% in the early game, while I was expanding and gaining legions from Cao Cao. In fact I nearly had units go on strike a few turns while I was really stretched thin (trying to finish him off). While I like the restrictions and balance that it gives, I think both of them together are a little harsh, especially in the beginning. Maybe a slight tone down, or something to help civs in the early going would improve it.
Finally in the later stages of the game I was able to get it up to 70%, and kinda keep up in tech, at least only a few steps behind. But this was mainly because of tech diffusion. Honestly, some of the techs (playing on Diety) it said something to the effect of 7000/8000 before I even began to research it. So basically in some cases tech diffusion was doing 7/8 of my research. Maybe it should have a cap or some limitation.
One last thing, with the legions. It is possible to join or quit a legion any number of times in 1 turn. This can be easily abused by a human player. Say you have a stack of 10 axemen attacking a city, and 1 legion that is grade A at melee combat. You can use the 3 non core units, attack.... then regroup legion, select another 3 non core, attack again.... you get the idea, basically it'll allow you to make 4 legion members to act as 10+ while on the offensive.
other than those small gripes I have nothing else right now. Fantastic mod
The new city maintenance and legion maintenance are pretty nice. I found it very difficult to keep my science spending greater than 20% in the early game, while I was expanding and gaining legions from Cao Cao. In fact I nearly had units go on strike a few turns while I was really stretched thin (trying to finish him off). While I like the restrictions and balance that it gives, I think both of them together are a little harsh, especially in the beginning. Maybe a slight tone down, or something to help civs in the early going would improve it.
Finally in the later stages of the game I was able to get it up to 70%, and kinda keep up in tech, at least only a few steps behind. But this was mainly because of tech diffusion. Honestly, some of the techs (playing on Diety) it said something to the effect of 7000/8000 before I even began to research it. So basically in some cases tech diffusion was doing 7/8 of my research. Maybe it should have a cap or some limitation.
One last thing, with the legions. It is possible to join or quit a legion any number of times in 1 turn. This can be easily abused by a human player. Say you have a stack of 10 axemen attacking a city, and 1 legion that is grade A at melee combat. You can use the 3 non core units, attack.... then regroup legion, select another 3 non core, attack again.... you get the idea, basically it'll allow you to make 4 legion members to act as 10+ while on the offensive.
other than those small gripes I have nothing else right now. Fantastic mod