Slvynn
Duke Vector fon Pixel
- Joined
- Apr 3, 2005
- Messages
- 2,073
as title says, i'd be glad to discuss Mad clowns strats, religion pick synergies.
according to start i am almost beelining OOs (after i have necessary starting techs and carnivals and bronze working), and afterthat getting KoE/Necromancy/Deathnodes/adepts/Skeletons, building Mokka (that rise my defence alot) and then puppeters, as well geting cultists and traveling in my neightbours lands (those i have open borders with) and casting Burning Blood lol (instane style gameplay)
If you more less sure that certain neigbour not going decalre war on you in close time and he is one who you plan backstab soon this is a strategy - that will lesser his military powers alot .
also puppeters rock, obvious to say
according to start i am almost beelining OOs (after i have necessary starting techs and carnivals and bronze working), and afterthat getting KoE/Necromancy/Deathnodes/adepts/Skeletons, building Mokka (that rise my defence alot) and then puppeters, as well geting cultists and traveling in my neightbours lands (those i have open borders with) and casting Burning Blood lol (instane style gameplay)
If you more less sure that certain neigbour not going decalre war on you in close time and he is one who you plan backstab soon this is a strategy - that will lesser his military powers alot .
also puppeters rock, obvious to say