Hello!
Is there any way to "parallelize" the units the player can produce and the barbarian units? As far as I understand, barbarian units appear in the normal game as players unlock the corresponding technologies. Legion - when opening iron works. Crusaders - monotheism. Etc. Is there a way to prevent the player from building "barbarian units". But they, nevertheless, could still appear in the game as the corresponding technologies were discovered?
Yes, I've heard about the ability of Lua to set up the production of certain units only if there are certain structures in the city. This is a good option for a complex scenario. In this case, my question is related to a "quick game", a very simple mod for a multiplayer game. Like all such "quick mods", this is a one-time project, for a one game. Therefore, I would not want to introduce complex code into the game. Is it possible that there is an easier way to parallelize units?
Is there any way to "parallelize" the units the player can produce and the barbarian units? As far as I understand, barbarian units appear in the normal game as players unlock the corresponding technologies. Legion - when opening iron works. Crusaders - monotheism. Etc. Is there a way to prevent the player from building "barbarian units". But they, nevertheless, could still appear in the game as the corresponding technologies were discovered?
Yes, I've heard about the ability of Lua to set up the production of certain units only if there are certain structures in the city. This is a good option for a complex scenario. In this case, my question is related to a "quick game", a very simple mod for a multiplayer game. Like all such "quick mods", this is a one-time project, for a one game. Therefore, I would not want to introduce complex code into the game. Is it possible that there is an easier way to parallelize units?