Hi again,
playing the latest game version (will update), but also before I've had a feeling as if barbarians would preferably attack the player instead of the AI. Now taken the situation there's barbs in one field, an AI scout in an adjacent, a player warrior in another adjacent field, barbs will go for the player unit, eventhough it would stand better chances against the AI scout. And that's not all, Barbarians would in many cases go for "irrational" goals, like attacking the nearest city instead of acting somewhat clever.
I'm not sure whether to put this as a bug, so I'll put it as balancing matter. If barbs are supposed to act irationally and irationally stupid, which I could understand for gameplay matters, it really should be doing so. Otherwise I'm asking myself, if barbs attack AI units at all, if the player is not nearby.
Savegame is not likely at this point, but will come back to it, if this is worth the while
Any observations?
playing the latest game version (will update), but also before I've had a feeling as if barbarians would preferably attack the player instead of the AI. Now taken the situation there's barbs in one field, an AI scout in an adjacent, a player warrior in another adjacent field, barbs will go for the player unit, eventhough it would stand better chances against the AI scout. And that's not all, Barbarians would in many cases go for "irrational" goals, like attacking the nearest city instead of acting somewhat clever.
I'm not sure whether to put this as a bug, so I'll put it as balancing matter. If barbs are supposed to act irationally and irationally stupid, which I could understand for gameplay matters, it really should be doing so. Otherwise I'm asking myself, if barbs attack AI units at all, if the player is not nearby.
Savegame is not likely at this point, but will come back to it, if this is worth the while
Any observations?